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Originally posted by curtsibling
I always wondered what created that x3 score bug.
MGE and ToT ignore x3 objective flags. A rough fix is to assign the former x3 cities the x1 flag and adjust the victory thresholds by the ratio of the new objectives total to the old.
I guess a larger problem is the aggressive AI diplomacy model introduced in MGE. I imagine many FW scenarios with open diplomacy will play out quite differently in MGE or ToT.
OK, I've attached the scenario file with the following edits:
fixed the corrupt tables that caused the first turn crash.
fixed casualty lists.
fixed a ton of units issued with 'build transporter' orders.
there were 12 cities with x3 objective flags; changed these to x1, taking the total number of objectives from 125 to 137 - but WTF is going on with the victory thresholds? 20, 5, 5, 20? I'll leave that for someone familiar with the scenario.
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