There are a number of medieval scenarios out there. Some are better than others. Some are great, and some are just short of being great. All tend to have certain things in common. In this thread, I'll periodically review some of these scenarios. Their strengths and weaknesses will be noted, known bugs will be spotted (and sometimes fixed w/new files), and general playability vs. accuracy issues addressed.
The middle ages scenarios are colorful and yet sometimes difficult, both to play and design. Balancing all the necessary elements to generate a situation that is both pleasing to the eye, and is fun/challenging is more difficult than it might seem at first. Many designers have produced medieval scenarios, and some even specialize in the period. Typically, designers focus on one or more civs, making them as accurate as possible, but leave less-well known civs rudimentary. This is symptomatic; they were called the dark ages for a reason.
Now on to the first scenario . . .
The middle ages scenarios are colorful and yet sometimes difficult, both to play and design. Balancing all the necessary elements to generate a situation that is both pleasing to the eye, and is fun/challenging is more difficult than it might seem at first. Many designers have produced medieval scenarios, and some even specialize in the period. Typically, designers focus on one or more civs, making them as accurate as possible, but leave less-well known civs rudimentary. This is symptomatic; they were called the dark ages for a reason.
Now on to the first scenario . . .
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