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  • #31
    @MacGalleo:
    I´m happy to hear that you like my AWI scenario and would like to put them into your collection. Please feel free to ad this one into your collection when it is ready

    Does anyone know if it is possible to create pollution via events in a scenario?
    American War of Independence
    A Divided Nation - US Civilwar

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    • #32
      I don't think so...
      Sea Kings TOT

      Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
      Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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      • #33
        post too quickly...
        Last edited by MacGalleo; March 27, 2008, 13:13.

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        • #34
          you could free a terrain slot and create a "terrain" pollution which can be changed by the player. He could transform this terrain to another another one to eliminate the pollution.
          In the Events file, you could use the changeterrain...

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          • #35
            Thanks, but all terrain slots are used. I think I won´t use the pollution for deseases.
            American War of Independence
            A Divided Nation - US Civilwar

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            • #36
              Does anyone know how the ChangeTerrain in the events works? In my description from MGE I don´t understand it really.
              American War of Independence
              A Divided Nation - US Civilwar

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              • #37
                Here are some descriptions about events for Test of Time in this file.
                Attached Files

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                • #38
                  Well, from my experience (and looking at working events files) you have to have all 8 or so squares in, no matter what (forgot the exact number). So, there's a maximum amount of squares you can change with one ChangeTerrain event, but if you change less than those amount of squares, you have to put something in for the remaining "slots."

                  For example, in my US Civil War 2013 scenario, I have only one square change terrain, but had it imput it several times in the same event.
                  The Ghost of the Disco is ... your mastermind, your mastermind!
                  2013: A Union Divided|John III Sobieski|Red Storm

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                  • #39
                    Thanks for the text file.
                    I would like to change five of six terrain square one time.
                    American War of Independence
                    A Divided Nation - US Civilwar

                    Comment


                    • #40
                      AFAIK, the rectangle that can be changed by one CHANGETERRAIN ranges from 1 to a very large number (whole map?). The following example from Cyrion's LOST LEGIONS scen, changes 2925 squares in one go.

                      @IF
                      TURN
                      turn=30
                      @THEN
                      CHANGETERRAIN
                      terraintype=9
                      ExceptionMask=0b10010100000
                      maprect
                      231,1,295,1,295,45,231,45
                      JUSTONCE
                      @ENDIF
                      The TOT Manual gives the following explanation of"ExceptionMask":

                      The other optional parameter, ExceptionMask, allows you to specify that certain terrain types should not be affected by the change. Each of the eleven yes/no indicators represents one of the basic terrain types. This is in reverse programmer notation, which means that the last digit represents the first terrain
                      type (Desert), and the first one represents the last type (Ocean).

                      Any indicator that is set to 1 prevents every tile of the corresponding type from being changed; if an indicator is 0, that type changes as usual. No indicator should ever be set
                      to anything but 1 or 0.
                      Last edited by AGRICOLA; March 31, 2008, 00:11.
                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

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                      • #41
                        Hm, this sounds for me a little difficult. I only would like to change four or five terrain squares. Thanks for the explanation. I will test it this afternoon or tomorrow.
                        Btw, I´ve uploaded a playtest version of my scenario. Not everything is ready at the moment but it will give a first sight of the scenario. Everyone is invited for a playtest.

                        Download the files here:
                        Conquest playtest
                        American War of Independence
                        A Divided Nation - US Civilwar

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                        • #42
                          Inspired of civ4 ´Rise and Fall of Civilizations´ I would like to make a conquest of America scenario from 1500 - 1800. I think I should make three several scenarios, each for every century.
                          I don´t think that I can include the whole history in one scenario. This was my first idea but I think this should be too difficult in TOT.

                          What do you think?
                          American War of Independence
                          A Divided Nation - US Civilwar

                          Comment


                          • #43
                            I´ve decided to change my scenario idea. I will make a European scenario during 1500 - 1800 without America. In my own playtests I noticed that the Europeans didn´t start any journeys to America, with the Aztecs I didn´t have any contact to the Europeans. So it will be one big European scenario, where you can build up your Empire.

                            Which civs will be included?
                            I will use the following nations:

                            Holy Roman Empire, later Prussia
                            English
                            French
                            Spanish
                            Ottoman Empire
                            Russian Empire
                            and the Dutch
                            American War of Independence
                            A Divided Nation - US Civilwar

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                            • #44
                              I looked quickly your scenario. I think a good scenario on the conquest of the Americas (South to North, exactly like in the colonization game) should be done without the map of Europe.
                              The European nations could begin with a city and a few units on the coast of the new world.
                              To represent Europe, we could use another civ with only some cities which could be on islands of each a lonely square on the eastern side of the map.
                              Some ideas could be developed from there.
                              Please, don't give up your first idea on conquest of America.

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                              • #45
                                Originally posted by civ2units
                                I´ve decided to change my scenario idea. I will make a European scenario during 1500 - 1800 without America. In my own playtests I noticed that the Europeans didn´t start any journeys to America, with the Aztecs I didn´t have any contact to the Europeans. So it will be one big European scenario, where you can build up your Empire.

                                Which civs will be included?
                                I will use the following nations:

                                Holy Roman Empire, later Prussia
                                English
                                French
                                Spanish
                                Ottoman Empire
                                Russian Empire
                                and the Dutch
                                What about Poland? Methinks it should be included in the scenario if said scenario involves Europe (which it looks like it will), especially since Poland's heyday was in the 16-17th centuries (which is near the beginning of your scenario) and since your scenario is far enough east to include Russia, it'd be a shame if the Polish-Lithuanian Commonwealth was represented by barbs.


                                (As for what civ to replace, I'd recommend either the Ottomans or the HRE (and I'd give the HRE's Hapsburg cities to the Spanish, as they were both controlled by the same dynasty at the beginning of the scenario or so...)

                                Also, feel free to steal anything from my Sobieski scenario that you may find useful )
                                The Ghost of the Disco is ... your mastermind, your mastermind!
                                2013: A Union Divided|John III Sobieski|Red Storm

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