Groundwork ongoing!
I've haven't been as idle as it might seem, but have been trying to define a bit more precisely what I intend to do in this version! My ideas are now quite clear, and it's just a matter of details now (and of course of implementing them... )
So basically I'll work in 3 directions:
1. Number of turns
First of all, the goal is to make the scenario finished in about 100 turns, and not 300 as in the first version!
This basically means that the boring, crawling second part of it needs to be heavily modified!
A few ideas about that:
- increasing the movement of some units
- reducing the movement penalty of some terrains
- give more units (friend and foe) via event: more dynamic!
- reduce the terrain defense bonus + increase the "normal units" offense : more dynamic!
- if necessary, resize the map (I would hate to do that, so it will be only as a last solution...)
2. Heroes
Increase the RPG flavour so that it's not just a civ scen with hero-named units, but more a fully heroic, 2-faceted game where you have on one side a civ scen, and on another one heroic quests!
A few ideas about that have been mentioned on previous post, I'll develop them in the coming weeks!
3. ToT Improvements
As described in previous posts, I intend to make good use of ToT features:
- better graphics
- more units
- multimap
- bigger event file + more event possibilities
I've haven't been as idle as it might seem, but have been trying to define a bit more precisely what I intend to do in this version! My ideas are now quite clear, and it's just a matter of details now (and of course of implementing them... )
So basically I'll work in 3 directions:
1. Number of turns
First of all, the goal is to make the scenario finished in about 100 turns, and not 300 as in the first version!
This basically means that the boring, crawling second part of it needs to be heavily modified!
A few ideas about that:
- increasing the movement of some units
- reducing the movement penalty of some terrains
- give more units (friend and foe) via event: more dynamic!
- reduce the terrain defense bonus + increase the "normal units" offense : more dynamic!
- if necessary, resize the map (I would hate to do that, so it will be only as a last solution...)
2. Heroes
Increase the RPG flavour so that it's not just a civ scen with hero-named units, but more a fully heroic, 2-faceted game where you have on one side a civ scen, and on another one heroic quests!
A few ideas about that have been mentioned on previous post, I'll develop them in the coming weeks!
3. ToT Improvements
As described in previous posts, I intend to make good use of ToT features:
- better graphics
- more units
- multimap
- bigger event file + more event possibilities
Comment