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  • Mountain High...

    If I ever knew this, I have forgotten it. I want to have impassable mountain peaks in a scenario, but I don't want any ZOC problems with them. On the other hand, I don't want to get rid of ZOCs in general. Is there any way to get around this (without Test Of Time )?
    Follow the masses!
    30,000 lemmings can't be wrong!

  • #2
    Nature civ?

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    • #3
      Possibly make them ocean with 0-mv barb "mountain peak" ships...
      Sea Kings TOT

      Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
      Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

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      • #4
        I've got all 7 civs in the game, and I also don't want an alliance with Barbs. EZRhinos idea sounds interesting, but ocean squares are much more productive than mountain squares, and I don't really want that either...

        So far, all I can think of doing is securing mountain passes with fortress units, which is alright as long as the pass does not get conquered... which is supposed to be one of the central aspects of the game
        Last edited by Stefan Härtel; August 28, 2007, 16:57.
        Follow the masses!
        30,000 lemmings can't be wrong!

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        • #5
          Hanibal's march?
          Swiss Vs "Holy Roman Empire"?
          Anglo-Afgan wars?
          Austrian-Italian front in WWI?
          India-Pakistan Kargil War?
          or
          Something Persian?
          "Whoever thinks freely, thinks well"
          -Rigas Velestinlis (Ferraios)
          "...êáé ô' üíïìá ôçò, ôï ãëõêý, ôï ëÝãáíå Áñåôïýóá..."
          "I have a cunning plan..." (Baldric)

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          • #6
            I'd rather wait a bit before I spill the beans.
            Follow the masses!
            30,000 lemmings can't be wrong!

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            • #7
              Originally posted by tanelorn
              Swiss Vs "Holy Roman Empire"?
              Now I would love to see that!

              or
              Something Persian?
              But this seems more likely...
              Ankh-Morpork, we have an orangutan...
              Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
              POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
              LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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              • #8
                I guess I can tell you that the Persians do appear, but their role is limited.
                Follow the masses!
                30,000 lemmings can't be wrong!

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                • #9
                  Alexander in Afghanistan?

                  You do realise Stefan that people will keep asking you 'til you spill the beans
                  http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                  • #10
                    Bleh.

                    Alright, alright. It's going to be an "overview" scenario covering the entire Asian continent between 622 and 750. It will feature the Arabs, Byzantines, Persians, Kashmiris, Kok Turks, Tang Chinese and Tibetans. I'll explain more about the general scenario concept later on.

                    And I'll need loads of graphics when the time comes.
                    Follow the masses!
                    30,000 lemmings can't be wrong!

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                    • #11
                      If the scenario was in ToT, you could just make the mountains impassable.

                      Apart from extra features, ToT is identical to MGE in terms of scen-making options.

                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • #12
                        Is there any sort of list of those extra features?

                        Also, could somebody provide me with the English game files? I only have the German ones.
                        Follow the masses!
                        30,000 lemmings can't be wrong!

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                        • #13
                          I'll zip up the English files when I get home. The features are listed at Catfish's site. Have a good browse round the other sections; it's a must-see for ToT:



                          BTW, I love the sound of the scenario! Gok Turks, the Tang Chinese, Byzantines, emerging Islam.... brilliant

                          Let me know what you need when you're ready. Units look much nicer in ToT format....
                          http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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                          • #14
                            Simply give the Mountain unit "Ignores zones of control" It works both ways. So even though most units don't have the rule, all will move right past the mountains... if I remember correctly. Or did you have to make the Mountain unit a diplomat... I don't remember..

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                            • #15
                              Impassible terrain via ToT is the simplest and most effective way to do this. You can also give an optional flag to units allowing them to move into such terrain, eg. mountain units.

                              Otherwise, if you use stationary air units, the only way to eliminate the zones of control is to have their civ allied with all others. Otherwise there will be a zone of control.

                              If you know how to hex-edit, you could use barbarian units and hex-edit an alliance with all civs. Such units will also be impassible to air units, a glitch that you don't have to worry about with ToT's impassible terrain.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

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