Some ideas for discussion:
I think it would be possible to prevent the disbanding of units in MGE games by changing the '@DISBAND' text in the GAME file. This would be useful in Fortress Europe to prevent a clever player from scuttling vulnerable Freighters and thus avoiding the 150 gold penalty.
Of course this would mean the player cannot disband any units but I don't think that is a big problem in this particular scenario.
Another possible use of the GAME file is to prevent the player from pillaging certain terrain improvements by amending the '@PILLAGEWHAT' line. This could stop a player from ripping up roads and stackable terrain in front of an Axis assault. I think this has pros and cons.
The cons: Scorched earth is a well tried military strategy.
The pros: The Axis AI has no idea how to conduct scorched earth tactics (an unfair advantage for the player) and could be easily halted by the player using them against it. Preventing pillaging fortresses would stop the player creating non-stackable killing grounds for the AI to stumble into.
I'm sure this is not a new idea but I thought I would mention it. I have several spare slots now and want to create a Recon aircraft that can only spy on enemy cities. This is also done using the '@SPYOPTIONS' section of the game file. As the Allies are the only side with Spy units this should avoid the Axis bribing Allied units.
As I am not sure if my idea for 'Air engineer' Bombers terraforming Axis Industrial terrain will work I have decided to add a Factory unit that would give the Allies gold for every enemy one destroyed. As the terrain is stackable it will be possible to put several in the same square for repeated missions against the same targets (IE Ruhr/Saarland).
As well as being quite tough targets for allied bombers to escape undamaged from there will be Axis fighters to contend with. If there are factories remaining when/if the Allies capture the Axis Industrial areas their destruction would represent the triumph of the Allies in capturing Germany's industrial heart.
I may include Medium Bombers and/or Self-propelled AA in the one of the other slots. I would like to include US Airborne to distinguish them from the British Airborne.
My final idea is to give British and American Infantry settler status to represent the organic engineers in such combat units. This would allow me to reuse the Engineer slot.
As the Allied government is monarchy I can set the rules so they do not eat any food. "But the cities will lose population when you build Infantry" I hear you cry. Fear not, I have thought of this. I may be wrong but I imagine that most people prefer building Armour, Aircraft and Mobile Artillery to Infantry. As the majority of units in WWII were Infantry this would lead to an unrealistic imbalance. To get around this I will make Allied infantry non-buildable and produce them via repeating events in America, Britain and the British Empire city. Their support city will be set to NONE so that there will be no decrease in city sizes.
The only downside I can think of is that the player may use these Infantry 'settlers' to Join cities and boost their size/productivity. I don't think there is a way of preventing this (if there is please tell me how) other than a dreaded House Rule.
I have decided to replace the Neutral Fighter and Armour as they are not as relevant as some Allied units I plan to add.
Your thoughts and comments on these ideas would be appreciated
I think it would be possible to prevent the disbanding of units in MGE games by changing the '@DISBAND' text in the GAME file. This would be useful in Fortress Europe to prevent a clever player from scuttling vulnerable Freighters and thus avoiding the 150 gold penalty.
Of course this would mean the player cannot disband any units but I don't think that is a big problem in this particular scenario.
Another possible use of the GAME file is to prevent the player from pillaging certain terrain improvements by amending the '@PILLAGEWHAT' line. This could stop a player from ripping up roads and stackable terrain in front of an Axis assault. I think this has pros and cons.
The cons: Scorched earth is a well tried military strategy.
The pros: The Axis AI has no idea how to conduct scorched earth tactics (an unfair advantage for the player) and could be easily halted by the player using them against it. Preventing pillaging fortresses would stop the player creating non-stackable killing grounds for the AI to stumble into.
I'm sure this is not a new idea but I thought I would mention it. I have several spare slots now and want to create a Recon aircraft that can only spy on enemy cities. This is also done using the '@SPYOPTIONS' section of the game file. As the Allies are the only side with Spy units this should avoid the Axis bribing Allied units.
As I am not sure if my idea for 'Air engineer' Bombers terraforming Axis Industrial terrain will work I have decided to add a Factory unit that would give the Allies gold for every enemy one destroyed. As the terrain is stackable it will be possible to put several in the same square for repeated missions against the same targets (IE Ruhr/Saarland).
As well as being quite tough targets for allied bombers to escape undamaged from there will be Axis fighters to contend with. If there are factories remaining when/if the Allies capture the Axis Industrial areas their destruction would represent the triumph of the Allies in capturing Germany's industrial heart.
I may include Medium Bombers and/or Self-propelled AA in the one of the other slots. I would like to include US Airborne to distinguish them from the British Airborne.
My final idea is to give British and American Infantry settler status to represent the organic engineers in such combat units. This would allow me to reuse the Engineer slot.
As the Allied government is monarchy I can set the rules so they do not eat any food. "But the cities will lose population when you build Infantry" I hear you cry. Fear not, I have thought of this. I may be wrong but I imagine that most people prefer building Armour, Aircraft and Mobile Artillery to Infantry. As the majority of units in WWII were Infantry this would lead to an unrealistic imbalance. To get around this I will make Allied infantry non-buildable and produce them via repeating events in America, Britain and the British Empire city. Their support city will be set to NONE so that there will be no decrease in city sizes.
The only downside I can think of is that the player may use these Infantry 'settlers' to Join cities and boost their size/productivity. I don't think there is a way of preventing this (if there is please tell me how) other than a dreaded House Rule.
I have decided to replace the Neutral Fighter and Armour as they are not as relevant as some Allied units I plan to add.
Your thoughts and comments on these ideas would be appreciated
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