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  • #16
    Originally posted by curtsibling
    I think I may have to investigate FreeCiv soon!

    It's a decent game. There's room for improvement, at least from the view of a scenario designer. I would say that it's better than Civ2.

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    • #17
      I wish they would increase the city size in Freeciv, so i could use my civ3 stuff there:

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      • #18
        where can I download freeciv?
        "I realise I hold the key to freedom,
        I cannot let my life be ruled by threads" The Web Frogs
        Middle East!

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        • #19
          Type freeciv on Google -



          For your convenience!

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • #20
            Originally posted by Varwnos
            I wish they would increase the city size in Freeciv, so i could use my civ3 stuff there:
            Freeciv has scalable graphic packages as I've explained before. Your cities will fit in one of the tile size levels. Check the website.

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            • #21
              Originally posted by Harry Tuttle


              Freeciv has scalable graphic packages as I've explained before. Your cities will fit in one of the tile size levels. Check the website.
              Sounds familiar indeed. But i only wanted an excuse to post the civ3 pic

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              • #22
                Tsk! One day you will come over to the CIV2 side fully, old chap!

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #23
                  I am not very good with 2d gfx. I will leave that to the masters

                  And 3d seems to be difficult to work with in the civ2 city scale..

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                  • #24
                    Freeciv is improving by the day, BUT when it comes to scenario support, noone actually knows what can be done simply because noone has tried yet. Well, I actually made an attempt to port Harlan Thompson's The Mongols. Rulesets and graphics were successfully done, but stalled on the lack of support for certain events - specifically event upon the death of unit or conquest of city.. This was months ago, though, and the situation has improved since. The development thread is in the Freeciv section of these forums.

                    I agree that documentation is crucial. Things have recently improved on this front as well. See: http://freeciv.wikia.com/wiki/Category:Event_scripting

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                    • #25
                      Do you feel there's greater potential in the Free-Civ community to support single or multi-player scenarios?
                      El Aurens v2 Beta!

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                      • #26
                        By 'support', do mean that the community is willing to create or play such scenarios, or both?

                        Generally speaking, Freeciv is a more powerful multiplayer experience due to its roots as a multiplayer-only game. On the other hand, since the release of 2.0, the focus has been on creating a more immersive and challenging single player game and this trend is continuing. So basically, the Freeciv community is split today between oldtimers who prefer multiplayer and later member who mainly play single player or a form of multiplayer called 'Longturn' where one turn is advanced every day and a very large number of players participate - up to 28. (Note that in Freeciv all players move simultaneously, so everyone takes their turn at any time during this 24 h period.)

                        I think the biggest question concering single player scenarios is how the AI will handle the special conditions introduced by a scenario. It will probably have to be tweaked, since it is first and foremost geared for competitive multiplayer, i.e. 'Deathmatch Civ'

                        Maybe a 'Longturn' scenario could be interesting, e.g. MMOCS (Massively Multiplayer Online Civ Scenario).

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                        • #27
                          I registered at freeciv forum and whoa! The really impleted a Bombard-function yet! This game has awesome potential!
                          Deutscher Meister 2004: WERDER BREMEN

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                          • #28
                            Originally posted by himasaram
                            By 'support', do mean that the community is willing to create or play such scenarios, or both?
                            Playtest and possibly write code for equivalents of ToT-style event language that are possibly missing from the current build....Of course a big carrot would be unit settings that could simulate units being in or out of supply. Bombardment is a big plus, already.

                            Multi-player, including long-turn, is fine.

                            How many unit slots are available, and can this ever be increased?
                            El Aurens v2 Beta!

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                            • #29
                              Can a good world map be supported with FreeCiv, and can CIV2 maps be imported?

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #30
                                Originally posted by Boco
                                How many unit slots are available, and can this ever be increased?
                                I think the basic game supports as much as Civ2, but only because the default ruleset was written to support the Civ2 number of unit slots. By editing a ruleset the number of unit slots can be expanded. How much, I have no idea. If my memory serves me right a number of rulesets and unit graphics support more and less.

                                As far as map imports, I believe himasaram created a unitlity that does this.

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