I want to create unique animations for my resource animations in an Original ToT Style based scenario.
After creating unique animations for resources based off of a Fantasy based scenario it was much to my dismay that the animation order and animation frame count differs greatly from other scenario base types. So, I have to start with the animation faze from scratch if I want to get my animations to work properly.
To do so, I plan to map the animation order of each terrain type so that I can correctly position my boats and fishes and make them float and swim without teleporting all over the place.
Before I started I wanted to check with the community and see if anyone has bothered to map this out yet. It would be nice to skip a few tens of hours working on animation.
So? Has anyone documented this?
After creating unique animations for resources based off of a Fantasy based scenario it was much to my dismay that the animation order and animation frame count differs greatly from other scenario base types. So, I have to start with the animation faze from scratch if I want to get my animations to work properly.
To do so, I plan to map the animation order of each terrain type so that I can correctly position my boats and fishes and make them float and swim without teleporting all over the place.
Before I started I wanted to check with the community and see if anyone has bothered to map this out yet. It would be nice to skip a few tens of hours working on animation.
So? Has anyone documented this?
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