This all started with the following exchange a couple of months ago.
I've been playing Age of War as Germany, It is a fun and interesting scen and I hope Exile does take the time to upgrade it.
My basic approach has been that Germany will make no aggressive moves until has used trade to finish its tech tree as quickly as possible.
Germany starts the scen in May 1900 with 50 out of a possible 91 techs and a research rate of 1 tech/11 turns.
By July 1903 [turn 19], it has become a democracy [from a tech trade with the Brits] and the tech rate has improved to a tech/3turns.
At present [November 1906, turn 39] it has acquired 70 techs. The posted tech rate is still 1 tech/3 turns whereas, with freight deliveries to London [Germany is at peace with the Brits and everyone else] the actual rate is around 1 tech/1.5 turns or 4 per year.
A projection suggests that by 1912 Germany will have a Fascist government, will be armed with WWII weapons and ready to take on a world that is just starting to build biplanes. Consequently, I don't see much point in playing past where the game is at present.
What has been highly unusual about the scen is that I'm seeing strange sequences in diplomatic exchanges.
A couple of sneak attacks by Italy and declarations of war by Britain and Russia have ended diplomatically with Germany collecting large indemnities from all AI civs. The usual sequences have been:
1. After they sneak attacked and lost some cities, the Italians offered a cease fire.
2. Germany accepted but then called the terms unacceptable.
3. The Italians then offered 1400 gold for a peace treaty.
4. Germany signed.
Another variant has been:
1. Germany and Brits were at peace.
2. Requested that Brits remove units from German territory.
3. Brits asked if Germany wants to sign peace treaty.
4. Germany refused.
5. Senate passed resolution to continue "peacekeeping" ?????
6. Brits offered 2100 gold if Germany signs peace treaty.
7. In accordance with its Good Neighbour policy, Germany signed . . . very happily.
However, the sequence shown by the screen shots at the end of this post, where Germany never even had a chance to make a request, is the ultimate example of diplomacy gone nuts.
This started when a Brit Artillery unit moved next to a German city and Germany opened the Foreign Minister window to ask that it be removed. The sequence of popups shows what happened as soon as it contacted the Brits.
PROBABLE EXPLANATION:
Germany built the League of Nations wonder in Berlin on turn 26. If Berlin is razed, thereby destroying the wonder, diplomacy returns to normal. Obviously there is a loophole in the way that CIV2.exe handles the LON wonder.
Exile:
Side question; Aggy, have you run roughshod over any of mine? I am a super-aggressive trader when I play the heavy trade scenarios. I can't imagine someone trading more aggessively than I do. How do mine stand up for you?
Agricola:
Sorry, I haven't had the opportunity to try them. I have a very large folder of downloaded scens, but the designers at Poly have been keeping me too busy to play them. It takes me 2-3 weeks to playtest a scen but I'll give one a go ASAP.
Side question; Aggy, have you run roughshod over any of mine? I am a super-aggressive trader when I play the heavy trade scenarios. I can't imagine someone trading more aggessively than I do. How do mine stand up for you?
Agricola:
Sorry, I haven't had the opportunity to try them. I have a very large folder of downloaded scens, but the designers at Poly have been keeping me too busy to play them. It takes me 2-3 weeks to playtest a scen but I'll give one a go ASAP.
My basic approach has been that Germany will make no aggressive moves until has used trade to finish its tech tree as quickly as possible.
Germany starts the scen in May 1900 with 50 out of a possible 91 techs and a research rate of 1 tech/11 turns.
By July 1903 [turn 19], it has become a democracy [from a tech trade with the Brits] and the tech rate has improved to a tech/3turns.
At present [November 1906, turn 39] it has acquired 70 techs. The posted tech rate is still 1 tech/3 turns whereas, with freight deliveries to London [Germany is at peace with the Brits and everyone else] the actual rate is around 1 tech/1.5 turns or 4 per year.
A projection suggests that by 1912 Germany will have a Fascist government, will be armed with WWII weapons and ready to take on a world that is just starting to build biplanes. Consequently, I don't see much point in playing past where the game is at present.
What has been highly unusual about the scen is that I'm seeing strange sequences in diplomatic exchanges.
A couple of sneak attacks by Italy and declarations of war by Britain and Russia have ended diplomatically with Germany collecting large indemnities from all AI civs. The usual sequences have been:
1. After they sneak attacked and lost some cities, the Italians offered a cease fire.
2. Germany accepted but then called the terms unacceptable.
3. The Italians then offered 1400 gold for a peace treaty.
4. Germany signed.
Another variant has been:
1. Germany and Brits were at peace.
2. Requested that Brits remove units from German territory.
3. Brits asked if Germany wants to sign peace treaty.
4. Germany refused.
5. Senate passed resolution to continue "peacekeeping" ?????
6. Brits offered 2100 gold if Germany signs peace treaty.
7. In accordance with its Good Neighbour policy, Germany signed . . . very happily.
However, the sequence shown by the screen shots at the end of this post, where Germany never even had a chance to make a request, is the ultimate example of diplomacy gone nuts.
This started when a Brit Artillery unit moved next to a German city and Germany opened the Foreign Minister window to ask that it be removed. The sequence of popups shows what happened as soon as it contacted the Brits.
PROBABLE EXPLANATION:
Germany built the League of Nations wonder in Berlin on turn 26. If Berlin is razed, thereby destroying the wonder, diplomacy returns to normal. Obviously there is a loophole in the way that CIV2.exe handles the LON wonder.
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