I'm (slowly) working on gathering graphics and ideas for a fantasy scenario.
There are many graphic collections and scenarios to raid, um, borrow, units from, with or without modifications, but the problem is putting it together in a way that works well.
This is sort of a "Crisis of the Empire/Kingdom" scenario, so there is definately going to be a heavy war element.
Inspired by Hannibal's War (although the idea has been used elsewhere as well, it is the scenario that introduced me to it), "technology" represents various events more than true research, as this seems to allow for the feel I want without eliminating that side of things.
Of those interested in medieval/fantasy era scenarios, what unit designers would you suggest using for art?
My original, prior to looking into the creations of others, basis is strongly tied to the Master of Magic and Midgard scenarios in terms of art style, though there may be far better choices.
Questions, comments?
I'm not sure exactly on theme or civilizations at this point, so my first priority is to figure out the "easy" part, the art. Easy in the sense, more "this looks good' and less complicated thinking ("work" in other words).
There are many graphic collections and scenarios to raid, um, borrow, units from, with or without modifications, but the problem is putting it together in a way that works well.
This is sort of a "Crisis of the Empire/Kingdom" scenario, so there is definately going to be a heavy war element.
Inspired by Hannibal's War (although the idea has been used elsewhere as well, it is the scenario that introduced me to it), "technology" represents various events more than true research, as this seems to allow for the feel I want without eliminating that side of things.
Of those interested in medieval/fantasy era scenarios, what unit designers would you suggest using for art?
My original, prior to looking into the creations of others, basis is strongly tied to the Master of Magic and Midgard scenarios in terms of art style, though there may be far better choices.
Questions, comments?
I'm not sure exactly on theme or civilizations at this point, so my first priority is to figure out the "easy" part, the art. Easy in the sense, more "this looks good' and less complicated thinking ("work" in other words).
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