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Jan III Sobieski scenario

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  • I've changed the events wording, and I've been looking at stuff on Frederick William and so forth to figure out how to organize the Brandenburg army.

    Also ... do you know how to make something like a Tabor work in Civ II? It seems they were still in use in this era, and they might be best described as mobile forts/Barracks ... but I have no idea how to make this work for land units (I know land units can sort of work as aircraft carriers - Kobiyashi made it work in LOTOR and Boco did as well in El Aurens, but land units...)
    The Ghost of the Disco is ... your mastermind, your mastermind!
    2013: A Union Divided|John III Sobieski|Red Storm

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    • If they're "mobile forts", I'd suggest high defense (relatively speaking), but make them mobile (however much fits this kind of thing, which is not saying much) and house rule against parking them in cities.

      If they're for one of the nonplayer civs, that won't work, unfortunately. But the AI isn't likely to use them well in any case.

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      • I had an idea for a Tabor unit - make it a domain 3 unit, but with a Trireme flag (and make a 1 in 1 chance that it will be lost at C). This will (more or less) confine it to land, and make it unable (or so I've heard) to place it in cities. Of course, I'm not sure if there are any

        Perhaps the best option would be to make them the "fortify" graphic, or dispense with them altogether.

        (Also, is it just me, or are there less advanced unit slots than unit slots in general? Can you add more lines to the advanced unit list? I hope it is possible...)

        Did some testing of the siege of Kamieniec yesterday. Took a bit of doing and re-doing, but I think I might have the general hang of it. I do need to diversify the main forces, though - I'll definitely replace some of those Janissaries and Wallachian infantry with Siphais and Wallachian cavalry, respectively. (Does anyone have any information on 17th century/Battle of Vienna-era Wallachian soldiers? Preferably pics? The guy I'm using is a placeholder.)

        Also, what kind of units should be guarding the various Turkish cities? I've got Moldavian, Wallachian and Transylvanian infantry guarding their respective haunts, but I'm not sure what to do about the Muslim/Turkish, Croatian, Hungarian et al. cities under Ottoman control.

        I should also mention that in my current events, I've got the Tartars and Cossacks blocking the roads out of Kamieniec because, historically, they blocked the exits out of the city/fort in the real battle.

        And here's a pic of my tryout of the seige...
        Attached Files
        The Ghost of the Disco is ... your mastermind, your mastermind!
        2013: A Union Divided|John III Sobieski|Red Storm

        Comment


        • Looking good. The Tabor as fortified graphic is not a bad idea. My poor brain is too frazzled at the moment to add anything sensible but I am still keeping tabs on this project and will post something constructive when I am feeling a bit more fresh.

          Keep it up
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          • And here's some Tartar graphics I whipped up after seeing some reference pics from the time period I'm in (i.e. the mid-17th century; since some of these conflict had been going on since the 16th century, you never know when an undated reference pic is referring to...)
            Attached Files
            The Ghost of the Disco is ... your mastermind, your mastermind!
            2013: A Union Divided|John III Sobieski|Red Storm

            Comment


            • That battle image is exciting to see!

              Cannot wait to try these epic struggles...!

              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

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              • There is one problem - once the Turks reach the city, they want to negotiate!

                I think the solution is to somehow make the Turks unable to negotiate until they take the city (mark off negotiation when they get the tech "March on Kamieniec", then let them speak when they take the city and thus lose the tech.)

                Unfortuantely, I'm not sure how to make it work with the Negotiator tag - I tried a similar thing with the Tartars and Chigirin, but was never able to make it work...
                The Ghost of the Disco is ... your mastermind, your mastermind!
                2013: A Union Divided|John III Sobieski|Red Storm

                Comment


                • That sounds like an excellent solution. If you're still having trouble making it work, PM me your events and rules.txts. I'll take a shot at fixing it for you
                  Sea Kings TOT

                  Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                  Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                  Comment


                  • Just a unit update - Wallachian infantry.

                    Now, I based these guys on a picture from this site, so I'm not sure if he's accurate as to this period or not - in fact, I wouldn't be surprised if he's a century too early - but at least he'll make a better placeholder graphic than the TYW guy.
                    Attached Files
                    The Ghost of the Disco is ... your mastermind, your mastermind!
                    2013: A Union Divided|John III Sobieski|Red Storm

                    Comment


                    • Tried playing the game with EZRhino's modified events, and it still doesn't seem to work - while the Tartars will go to war if you don't give them technology, they still want to talk at the beginning.

                      I tried some of my own stuff (such as setting the Negotiator tag for the Tartars as "Set" at the beginning), but it didn't seem to work. Or maybe I forgot to DELEVENT (though I'm sure I didn't) I dunno.

                      Please tell me what you think of the most current events file...
                      Attached Files
                      The Ghost of the Disco is ... your mastermind, your mastermind!
                      2013: A Union Divided|John III Sobieski|Red Storm

                      Comment


                      • Actually it does work, I just tried it. The reason why is I accidentally left a space between the talkermask=0betc (i.e. talkermask= 0b)...

                        Delete the spaces, delevent the playtest save and it will work fine...
                        Sea Kings TOT

                        Sors salutis/ et virtutis/ michi nunc contraria,/ est affectus/ et defectus/ semper in angaria./
                        Hac in hora/ sine mora/ corde pulsem tangite;/ quod per sortem/ sternit fortem,/ mecum omnes plangite!

                        Comment


                        • Actually, I think it's Negotiation rather than Negotiatior that has the talkermask.

                          Did some tweaking last night (including the aforementioned change, I think ) and it works! Though I do want to eventually talk with the Turks, but there are just some periods when they shouldn't talk (like, say, when marching on Kamieniec and Vienna, for example) but they should be able to talk before that. I'm hoping the "Set" setting of "Negotiator" will make me be able to do this, but I'm not sure...

                          Anyway, here's a pic of a playtest of the Siege of Kamieniec...
                          Attached Files
                          The Ghost of the Disco is ... your mastermind, your mastermind!
                          2013: A Union Divided|John III Sobieski|Red Storm

                          Comment


                          • Originally posted by GhostOfDisco
                            Can anyone help me with Swedish uniforms? I found this site, but it's Swedish and autotranslation sites are working worse than usual.
                            I have the power of website translation:

                            Allt du behöver inom mobiltelefoni, bredband, tv och stream. Gör livet enklare, samla allt hos Telenor och få rabatt!


                            (I pressed the 'information in English' button at the top of the site )

                            EDIT: You get the last laugh here as I've belated noticed only the first page is translated

                            I have a few plates of Swedish and other Scandinavian uniforms from the late 18th Century. What info is it you need in particular?
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                            Comment


                            • Well, what I'd need is uniforms of 17th-century Swedish soldiers, from the Deluge onward but before Charles XII's uniform reforms of 1683 (I think- or was it 1687?).

                              I think what I'd really need at this stage is some pics of Swedish dragoons from this period, as I've got some references to the Swedish infantry and curiassers, so...
                              The Ghost of the Disco is ... your mastermind, your mastermind!
                              2013: A Union Divided|John III Sobieski|Red Storm

                              Comment


                              • GhostOfDisco, If you can post a list of what cities you need (I know, my memory fails me!) I will get cracking on them this weekend...!

                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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