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  • #16
    should i post the playtest results here or e-mail you?

    Anyway i just finished my first playtest. Managed to loose Berlin to the Russkies in July 1758. Fredy died leading a last counterattack to recapture the ctiy.
    I had captured Hamburg,Schwerin, Rostock, Stralsund, Konigsgradts and Olmutz before running out of steam.
    I admit i reloaded 4-5 times trying to save Fredy or another character from dying when assaulting a city.

    I was rushbuilding grenadiers like no tommorow since they are the most effective defensive unit.


    1. The musketeer unit has a 50-50 chance to win when attacking artillery in plains(in Deity at least). Was it intended?
    2. This scenario is hard. Damn hard. I wasted a lot of men campaigning in Silesia and northern Germany not realizing i would need them to defend the capital. Problem is that the fortress of Berlin fell to an early attack around turn 8-10 and i had to continiusly draw men from the "offensive armies" just to keep it properly garrisoned. I remember i had to reload back to july 1757, when i got reinforcements, and instead of using them to go for Leipzig and Torgau(as i had done the first time) i split them, sending the artillery to take part in an offensive at Silesia and had the infantry garisson Magdeburg and Berlin. Mistake. I should have captured Leipzig and Torgau as buffers to Berlin.
    3.I really liked that "fortress as a Mv0 air settler" idea. The Austrians almost achieved a breakthrough when the fortress of Neisse surrended due to starvation(you should change that message pop up btw).
    4.Send me the sounds!

    Anyway the next time i'll play this scenario(and thats tonight) i will do much better now knowing how to use the units and such. It requires carefull planning before launching an attack in enemy territory.
    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

    All those who want to die, follow me!
    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

    Comment


    • #17
      As for the engineer unit: I can certanly find uses for it. i would pillage all the roads for Berlin to Koenigsburg, Berlin to Vienna, Berlin to Nuremburg, anything to keep the AI away from the capitol, if i could rebuild them that is. For counteroffensives and such.

      Adding some text when an important city falls would make a nice touch.
      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

      All those who want to die, follow me!
      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

      Comment


      • #18
        Originally posted by Palaiologos
        should i post the playtest results here or e-mail you?

        Anyway i just finished my first playtest. Managed to loose Berlin to the Russkies in July 1758. Fredy died leading a last counterattack to recapture the ctiy.
        I had captured Hamburg,Schwerin, Rostock, Stralsund, Konigsgradts and Olmutz before running out of steam.
        I admit i reloaded 4-5 times trying to save Fredy or another character from dying when assaulting a city.

        I was rushbuilding grenadiers like no tommorow since they are the most effective defensive unit.
        Sure, post them here. That was far more conquest than I've ever managed. After a few tries, I've got over the temptation to use Fred or another leader to try to finish off a fortress that was only damaged by a seige gun. It usually turns out badly. I wait until I can build another seige gun.


        1. The musketeer unit has a 50-50 chance to win when attacking artillery in plains(in Deity at least). Was it intended?
        Artillery is undervalued as a defensive weapon in Civ2. Grapeshot can be nasty!

        2. This scenario is hard. Damn hard. I wasted a lot of men campaigning in Silesia and northern Germany not realizing i would need them to defend the capital. Problem is that the fortress of Berlin fell to an early attack around turn 8-10 and i had to continiusly draw men from the "offensive armies" just to keep it properly garrisoned. I remember i had to reload back to july 1757, when i got reinforcements, and instead of using them to go for Leipzig and Torgau(as i had done the first time) i split them, sending the artillery to take part in an offensive at Silesia and had the infantry garisson Magdeburg and Berlin. Mistake. I should have captured Leipzig and Torgau as buffers to Berlin.
        Glad it's hard for you. Me as well. Let's see what AGRICOLA has to say.

        3.I really liked that "fortress as a Mv0 air settler" idea. The Austrians almost achieved a breakthrough when the fortress of Neisse surrended due to starvation(you should change that message pop up btw).
        What pop up is that?

        4.Send me the sounds!
        I'll send them tomorrow. They're great, if I do say so myself!

        Anyway the next time i'll play this scenario(and thats tonight) i will do much better now knowing how to use the units and such. It requires carefull planning before launching an attack in enemy territory.
        It's very much a defender's game. Freddy fought off the combined armies of France, Austria and Russia for 7 years. I've tried to make these civs fairly relentless, so it's not for the faint of heart.

        As for the engineer unit: I can certanly find uses for it. i would pillage all the roads for Berlin to Koenigsburg, Berlin to Vienna, Berlin to Nuremburg, anything to keep the AI away from the capitol, if i could rebuild them that is. For counteroffensives and such.
        I'll consider it, but I kind of like it as is.

        Adding some text when an important city falls would make a nice touch.
        I'm down to 81 bytes of heap space.

        Here's a new events file. There are major changes:

        1. The endgame is considerably changed. When the talkermask allowed France and Russia to talk to Prussia in 1762, they made peace, but wouldn't always trade the Treaty techs you need to end the game. Now the techs go directly to Prussia.

        The other problem is that when they made peace with Prussia, once they could talk to their allies, they attacked them. Ignoring the warning in the manual, I mixed the talker and the talkermask events, and it seems to work. Now I can talk to France from early 1762 on, but it can't talk to Austria or Russia, so those alliances are hopefully stable.

        2. I added masks to toggle between two sets of moveunit commands, so that when a Coalition civ makes peace, it's units (hopefully) withdraw.

        3. The reinforcements of British, Hanoverian and Hessian units under Prussian control are reduced, making the defense of Hanover against the French more challenging.

        4. A house rule: No British or Hanoverian unit under Prussian control may move east of line 29 (Brunswick), and no Hesse-Kassel unit or the Ferdinand unit may move east of line 33 (Magdeburg). Actual Prussian units you build in NW German cities may move farther east to reinforce Frederick.

        I haven't played a game right through with these changes, so feedback is valuable.

        Here's the new event file. Thanks for your comments. Play on!
        Attached Files
        Last edited by techumseh; April 16, 2007, 02:30.
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

        Comment


        • #19
          Just as a little note -
          Your sounds are indeed great, techumseh!

          I will be playing FtG tonight.

          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

          Comment


          • #20
            Originally posted by techumseh
            After a few tries, I've got over the temptation to use Fred or another leader to try to finish off a fortress that was only damaged by a seige gun. It usually turns out badly. I wait until I can build another seige gun.
            Fred (when attacking at 100% that is) is 90% of the time victorious against a fortress. Freddy alone knocked the Swedes out of the war early on.



            What pop up is that?
            When a city starves and settler units get disbanded. I think its in the game.txt

            The other problem is that when they made peace with Prussia, once they could talk to their allies, they attacked them. Ignoring the warning in the manual, I mixed the talker and the talkermask events, and it seems to work. Now I can talk to France from early 1762 on, but it can't talk to Austria or Russia, so those alliances are hopefully stable.
            Meaning to ask you about that.
            Was scouring your events file and noted all those "mask" and "flag check" triggers. In El aurens' events as well. What do they do?. And no i can't be arsed to read the manual.
            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

            All those who want to die, follow me!
            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

            Comment


            • #21
              Originally posted by Palaiologos
              Fred (when attacking at 100% that is) is 90% of the time victorious against a fortress. Freddy alone knocked the Swedes out of the war early on.
              True, but only if he attacks a fortress in a city with no D bonus.

              If Freddy is nuts enough to attack a fortress in a city on a river, he's got better than a 75% chance of wearing a halo rather than a crown after the battle.
              Excerpts from the Manual of the Civilization Fanatic :

              Money can buy happiness, just raise the luxury rate to 50%.
              Money is not the root of all evil, it is the root of great empires.

              Comment


              • #22
                Originally posted by Palaiologos

                Meaning to ask you about that.
                Was scouring your events file and noted all those "mask" and "flag check" triggers. In El aurens' events as well. What do they do?. And no i can't be arsed to read the manual.
                It is a bit complicated, but not hard really. Let's use the victory conditions as an example. A victory for Prussia in the 7 Year's war really meant just to survive, including Frederick himself.

                So I wanted to give one point for each of six cities under Prussian or British control at the end of the game, and three points if Freddy was still alive. If Prussia has 5 or more points when the game ends, you win. Otherwise, you lose.

                So, I set up a flag for each of the 6 VP cities. I'd already used the first 4 Prussian flags (each civ has up to 31), so I started with flag 4:

                @IF
                CityTaken
                city=Berlin
                attacker=Anybody
                defender=Prussians
                @THEN
                FLAG
                continuous
                flag=4
                Who=Prussians
                state=on
                @ENDIF

                @IF
                CityTaken
                city=Berlin
                attacker=Prussians
                defender=Anybody
                @THEN
                FLAG
                continuous
                flag=4
                Who=Prussians
                state=off
                @ENDIF

                So if Berlin is captured from the Prussians, flag 4 is turned on. If it's recaptured, flag 4 is turned off. So on for the other 5 VP cities, up to flag 9.

                I wanted Freddy to be worth 3 cities. So instead of using 3 events to turn on 3 flags, I used a mask to turn them all on at once:

                @IF
                UNITKILLED
                Unit=Frederick II
                Attacker=Anybody
                Defender=Prussians
                @THEN
                TEXT
                Frederick, King of Prussia, is dead.
                ENDTEXT
                PlayWaveFile
                Funeral.wav
                FLAG
                continuous
                who=Prussians
                state=On
                Mask=0b00000000000000000001110000000000
                @ENDIF

                This turns on flags 10, 11, and 12. You count from the right, starting at zero.

                The game automatically ends when Prussia gets the "das Ende" technology. To check the flags to determine victory at the end of the game, I used another mask:

                @IF
                ReceivedTechnology
                receiver=Prussians
                technology=74
                @AND
                Checkflag
                Who=Prussians
                Mask=0b00000000000000000001111111110000
                Threshold=5
                State=Off
                @THEN
                JUSTONCE
                PlayWaveFile
                Victory.wav
                TEXT
                Prussia has survived. Everafter, you will be
                known as Frederick THE GREAT! Congratulations,
                you have won the game.
                ENDTEXT
                EndGame
                endscreens=Off
                @ENDIF

                This mask counts all the flags from 4 to 13, and if 5 or more are off, the event tells you you've won. A similar mask counts the ON flags, and if there are 5 or more, it tells you you lose. Since both can't be true, you will hopefully only get one message or the other.
                Tecumseh's Village, Home of Fine Civilization Scenarios

                www.tecumseh.150m.com

                Comment


                • #23
                  Not had a chance to play yet, but I have a whinge you may wish to consider.

                  Loading up the scenario from cold causes the default sprites to appear rather than the scenario units for me. The most effective way to prevent this is as follows:

                  - Do not lock unit animation off. This doesn't actually do what it says it does and just complicates fixing the problem (menu - cheat - Edit special rules - unit animation lockout - set to 0 to enable animation). Then tick animated units in the graphic options menu.

                  - Edit units_advanced in rules for each unit to set the first flag in G (override sprite file) to 1 to disable sprites.

                  Voila! No more animated units!

                  I'd also include a dummy terrain sprite available at Wobblefish's site otherwise you invariably end up with the oil graphic from the default terrain rather than the graphic in the oil slot in your new terrain 1 file if you disable animated terrain.

                  I'm looking forward to giving the scenario a spin and I'll report back before the weekend.
                  http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                  Comment


                  • #24
                    Ok just finished the second playtest with the new events file this time.

                    First of all i won! At the end game i had all 6 objective cities plus Fred alive!.

                    1. Trade commodities need changing. Oil and coal were not used at the time.

                    2. At about the end of 1761 the AI civs got the peace techs. One turn later the Russians had the "czarina dies" event and one turn later they contacted me demanding the "British subsides" tech. When they got it they offered peace. Next turn they went at war with the austrians despite being allied(that was event driven?).

                    3.The Russians wouldn't even consider changing techs with me-on the contrary they also demanded the Treaty of St.Petersburg under the threat of redeclaring war. I couldn't contact with anybody else and so i couldn't trade techs for that "Das end" tech.

                    4. The French obliterated the Brits, but no reiforcements came. Maybe they conquered them too fast (about 2 turns from the time the second city fell). No event about the treaty of Klosterseven or whatever.


                    The strategy i followed this time was better: I seized the city of Torgau immediately-that city was the key for the whole defence of Prussia. It effectively blocks the way the AI austrian and imperial hordes use to get to Berlin.

                    I pushed all the way to the outskirts of Prague but under enemy pressure had to withdraw eventually back to Dresden. Konigsgrantz was also seized. That was the high mark of the Prussian offensive. For the rest 4,5 years of the war i was on the defensive. The Austrians made a slow and bloody progress untill they were halted at Tograu in the west and Breslau in the east. Koenigsburg held its own against the Russian tide. The Russians and Austrians were effectively neutralized. The French on the other hand, after overcoming Wessel and Emden, they fell upon the Brits with blitzkrieg speed. They tried to link up with the besieged Imperial capitol of Hamburg but a resolute defence by King Fredereick held them at bay. After a series of attacks and counterattacks the frontier was stabilized at Magdeburg.
                    Slowly the enemy's strength withered and the Prussian army was able to launch a series of counteroffensives with the aim of liberating Hannover and Breslau (the frontier had been meanwhile pushed back to Glogau). After many bloody battles, heroisms and blunders and only 2 months before political developments ended the war the two cities came into prussian hands.

                    Difficulty; Deity
                    "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                    All those who want to die, follow me!
                    Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                    Comment


                    • #25
                      I realy enjoyed this scenario, even if it was even more stressfull than Red Front. Am looking forward to give it another go once i have the sounds.

                      Interesting stuff these about the masks and flags. There is a lot of untapped potential in this ToT engine.
                      "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                      All those who want to die, follow me!
                      Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                      Comment


                      • #26
                        Originally posted by fairline
                        - Do not lock unit animation off. This doesn't actually do what it says it does and just complicates fixing the problem (menu - cheat - Edit special rules - unit animation lockout - set to 0 to enable animation). Then tick animated units in the graphic options menu.

                        - Edit units_advanced in rules for each unit to set the first flag in G (override sprite file) to 1 to disable sprites.

                        I just moved the static.spr file out of the "Original" subfolder of ToT...
                        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                        All those who want to die, follow me!
                        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                        Comment


                        • #27
                          Yes, though it sounds like many of the events didn't work as planned. I'll have a look at it tonight.
                          Tecumseh's Village, Home of Fine Civilization Scenarios

                          www.tecumseh.150m.com

                          Comment


                          • #28
                            The end event worked fine.
                            "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

                            All those who want to die, follow me!
                            Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

                            Comment


                            • #29
                              Historically, after Tsarina Elisabeth's death, Russia switched sides and fought briefly alongside Prussia against Austria, until Tsar Paul was deposed by his wife, Catherine the Great. Then Russia became neutral. So the event worked within historical perameters.
                              Tecumseh's Village, Home of Fine Civilization Scenarios

                              www.tecumseh.150m.com

                              Comment


                              • #30
                                Originally posted by Palaiologos



                                I just moved the static.spr file out of the "Original" subfolder of ToT...
                                That won't do it 100% of the time. The only way to be sure is to enable unit animation (ie unlock unit animation) and set the advanced_units field to 'don't use sprites'.
                                http://sleague.apolyton.net/index.ph...ory:Civ2_Units

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