The original game ended in 1775 with the American declaration of independence. I think I will do the same. Every turn will be one month. Enough time to build up a powerfull Empire.
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Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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That´s a point I never thought about. Indeed these are many turns, maybe too many turns.
I can slow down the tech science. I will think about it, maybe the scenario will end in 1700. Or I will begin later.
I´m not sure about this.
Also I will have a look of what units can be research.
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well, maybe it could be set seasonal (or other frequence) turns...
283 x 6 = 1698
283 x 4 = 1132
283 x 3 = 849
283 x 2 = 566 turns
dunno exactly... how and if it's possible ..."Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")
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To be quite honest about it, I've played a couple of 300 +/- turn scens and regretted the waste of time. The reason is very simple. In order to create a scen that is a scen rather than a game of vanilla CIV 2 that doesn't start in 4000 BC, designers have to put in constraints on unit types, improvements, wonders etc.
Some of the constraints are necessary to create the correct technological and physical environment for the scen. Unfortunately, others can choke off all potential excitement in a scen. The worst combination is a mega map with slow-moving units. It may be historically accurate but very boring to play. I think of it as slowly squeezing toothpaste out of the tube.
Also, the length of a scen is no indicator of its quality. The 3 best ones that I have played have all been 50 turns or less. That includes one 37 turn historical gem that was hell on wheels. The reason for this is that, without resorting to multiple events files, there is space for enough events to keep things really lively for only a limited number of turns.
I would try to keep any scen under 200 turns. In vanilla CIV 2, that gets one from 4000BC to somewhere around 1800.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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so, 283 turns would be not so bad..."Dilexi iustitiam, odivi iniquitatem, propterea morior in exilio" [PAPA GREGORIUS VII +1085] - ("He amado la justicia, he odiado la iniquidad, por eso muero en exilio") - ("I loved justice, I hated unfairness, that's why I die in exile") - (J'ai aimé la justice, j'ai détesté l'iniquité, c'est pourquoi je meurs en exil") - ("Ich liebte Gerechtigkeit und hasste Ungerechtigkeit, deshalb sterbe ich im Exil")
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I am probably guilty of creating a very long scenario (WWII) mainly due to an excess of ambition at the cost good gameplay charecteristics. I would have to agree with Gagliaudo that 283 turns would be more than adequate. As Agricola said 4000 b.c -1800 a.d in the vanilla game takes some time to play, considering that you start with 1-2 settlers and the first few millenia are over very quickly. If you start with hundreds of units on the map this will slow down the progress even more making a 283 turn game into a lengthy epic.
One thing I never liked in the original game was the fact that you did not get to spend much time campaigning in the Bronze and Iron ages before the development of gunpowder, by which time the game slowed right down!
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I agree with you all, a too long game could be very boring.
I will go with "one turn = one year", so I have 283 turns for the scenario (beginning 1492 and ending 1775). That should be enough for the Age of Discovery.
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But.. how many of us did play a scenario til the end ?
So.. maybe only me im the one abandoning after some time.. so.. well.. maybe you can set it also with 6 month turn..will be 500 turns..
then.. depends also on how many units the player have to move.. cause if u have few.. (and AI also) each turn will be very fast..
.. i think short scenario are more good for summer.. while long one for winter time.. when you are closed home.. out cold.. and a long civ night to go..
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After long considerations I think I will now go with the 283 turns. With lower research you won´t get all techs until 1600 so the additional units will come later in game (I hope so).
I will following the work on this project after finishing the final version of AWI.
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Originally posted by civ2units
I´m looking now for a good world map. The original one from Microprose looks for me like a good one.
The second one seems a better option, given its larger size (and colonize all those little South Pacific Islands! )
I rmemeber some of my games with the old Age of Discovery scenario - playing as Spain, I'd make an alliance with the Indians, give them guns, Christianity and all sorts of techs, found a "Panama" and a few other cities in the Western Hemisphere, then turn my guns loose on the "Neutrals," conquering Florence, Constantinople, Jerusalem, and even managing to found cities in Central Asia, working my way from the Black Sea all the way to China. Good times, good times.
Good luck with the scenario!The Ghost of the Disco is ... your mastermind, your mastermind!
2013: A Union Divided|John III Sobieski|Red Storm
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