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  • Units Document

    While reading through Kobayashi's 'Mixing and Matching Land, Sea and Air Unit Abilities' I started to consider all the different unit types created over the years and wondered if a guide had ever been made to aid designers when they start to pick units. What I am hoping to do is compile a list of different units with notes on their uses and guides to what stats and abilities they could have. Of course this is just a guide and when building a scenario the stats will obviously be tweaked to fit or in some cases a completely new system will be used altogether. I am not trying encourage a standardization of units, merely create a handy reference document using the games original units as a guide. I hope that you will have fun discussing this and adding your ideas and opinions.

    I will start with a list of modern units. I will add key points and new units by editing this post.

    Name = (Cost: * / Att: * / Def: * / Move: * / Range: * / H.P: * / Fire: * / Special: * / Domain: * / Role: * )

    MODERN ERA
    ----------------------

    LAND (FOOT):
    Engineers = (Cost: 40 / Att: 0 / Def: 2 / Move: 2 / Range: - / H.P: 2 / Fire: 1 / Special: Ignores ZOC/ Domain: / Role: )

    *The next step on from settlers. Can be used for civil or military projects. Transforms terrain, builds fortresses and airbases as well as roads etc… With a movement of two this unit should be assumed to be motorized. Examples would include the REME, Seebees and German Pioneers.

    Infantry
    *Useful as garrisons and for holding ground. Cheap backbone of most armies. If given the 'Ignores city walls' flag they are good for assaulting cities. Examples would be anything from Stormtroopers of WWI to WWII Soviet Conscripts with the stats and costs varying accordingly.

    Marine
    *Usually an elite infantry with the ability to attack from the sea. Examples would include USMC, Soviet Naval Infantry and Royal Marines.

    Paratrooper
    *The ability to drop behind enemy lines and hold key positions, block enemy reinforcements and capture unguarded cities make these troops rather useful. Can also represent airmobile infantry riding helicopters. Examples would include Fallschirmjagers, Airmobile Infantry and various Special Forces units.

    Alpine Troops
    *Mobile infantry useful for rough terrain. Less useful for long range operations as they do not receive the benefits of roads. Examples would include Wehrmacht Jagers, Royal Marines and Gurkas.

    Fanatics
    *Cheap and low maintenance for fundamentalists. Could be used in human wave attacks. Examples would include Iranian Revolutionary Guards, Chinese Infantry in Korea and Japanese Infantry.

    Partisans
    *Excellent for harassment and sabotage. Can move freely in enemy rear areas. The thought of several Partisans popping up when a city falls can be a factor in delaying an attack until reinforcements arrive. Examples would include Yugoslavian Partizans of WWII, Viet Cong and modern Chechen or Iraqi Insurgents.

    Cavalry
    *Good attack and movement. Examples would include Cossacks, Polish Lancers and SS Cavalry of WWII.

    LAND (MECHANIZED):
    Recon
    *A difficult one to get working but this unit could be used to scout ahead of the main force and spy on enemy cities. Has no attack value when used as a 'spy' and would need to rely on its speed to get it out of trouble.

    Armour
    *Used to capture ground and spearhead attacks. If the defender has city walls and good defensive units then the tank wil stil need support units. They are the queen of the battlefield.

    Mech. Infantry
    *A support unit for armour that can keep up with the advance and hold onto ground against enemy counterattacks. Examples would include Panzergrenadiers, Soviet Motor Rifle Regiments and APC transported troops.

    Self-propelled Artillery
    *A potent siege unit what can keep pace with the armour and assist in the capture of enemy strongpoints and cities. The designer should be wary of making this unit TOO powerful! Examples would be Soviet Katyushas, US M109 Paladins and WWII era M7 Priests.

    SP AA
    *Another mobile unit that can be used to defend advancing mobile units and to attack enemy aircraft. Examples would include the German Wirblewind, the M113 Vulcan and SP SAM launchers.

    SP AT
    *A mobile version of the anti tank gun. Examples would include the M10 Wolverine, Jagdpanzers and Mobile TOW launchers.

    LAND (ARTILLERY):
    AT Gun
    *
    AA/AT Gun
    AA Gun
    Mortar
    SAM Launcher
    Rocket Launcher
    Artillery Shell
    Ambush

    LAND (STATIC):
    Landmine
    Barbed Wire
    Fort
    Bunker
    Sensor

    AIR (ROTARY):
    Helicopter Gunship
    Helicopter Engineer (Air Settler)
    Heavy Lift Helicopter (Troops)
    Heavy Lift Helicopter (Artillery)

    AIR (FIXED WING):
    Fighter
    Bomber
    Maritime Bomber
    Land Only Aircraft
    Long Endurance Bomber
    Transport Aircraft

    MISSILE:
    Nuclear Missile
    Cruise Missile
    Sam Missile

    SEA:
    Sea Mine
    Mine Layer
    Destroyer
    Cruiser
    Battleship
    Carrier
    Submarine
    Transport
    Hovercraft

    Of course the combinations of these units and their abilities is legion. I do not intend to try and list every permutation but I will attempt to group them into suitable categories. Please feel free to suggest better names (ie. Mountain Infantry instead of Alpine Troops).
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  • #2
    Nice work!

    This would be great for the SL Wiki...We need our own tips academy!

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • #3
      Glad you like the concept Curt

      As I said, it is only supposed to be a bit of fun. Not trying to reinvent the wheel. I will look at setting up a page on the SL Wiki if this thread gets a good response.

      When it comes to ancient and medieval units I will try and sort the different units out using a system like the DBA wargame. Not sure what to do about other eras or even fantasy of SF
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      • #4
        Wiki page set up

        I have set up a Wikipage in the resources section for this little idea. It is called Units Guide (Under construction) at the moment. I will probably work on this when I am too tired to concentrate on anything complex but feel the need to do some sort of work.

        Any suggestions or input would be welcome. This could be a handy checklist tool for people starting a new scenario, a good guide for newer players and a place to make a log of interesting new unit ideas.
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        • #5
          Ideas needed

          I have got quite far into the creation of this page now. Here is the link: Unit Guide

          What I need now are unit ideas. How whould a Hovercraft work and what sort of stats would it have? Has anyone ever tried to create one of those crazy Soviet plane boat things? What ones have I missed?

          I would also like to hear any input about the units already on the list. What description can I give them? What stats should they have? What abilities? etc...

          The beauty of the Wiki page is its ease of editing so feel free to alter it yourself of post your ideas here and I will transfer the text.

          The idea of this guide is to be a reminder for designers of some of the more unusual ideas and even some fairly standard ones that could be overlooked. Also it is just a rough guide, not an attempt to create standard units!

          To begin with this guide will only cover the modern age, say 1900-2007 ish. If things go well then I will start on other eras.

          I have also made a start on sorting out the units graphics section so if anyone wants to add anything the link is:

          Unit Graphics

          I look forward to hearing what people think, even if they think its rubbish!
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          • #6
            Way back in the 70s, a company called SPI produced something akin to what you've done here. It was a tactical standardization, and it included all periods. Enjoy yourself, looks like fun.

            Only criticism I have is that you should differentiate the light and heavy cruisers. Two very different and distinct ship types. If you wanted to get really technical, you should also include; armored cruisers, monitors, and battlecruisers, with the latter being especially important. If you wanted to be obscenely detailed, you could also include gunboats of various types and protected cruisers.
            Lost in America.
            "a freaking mastermind." --Stefu
            "or a very good liar." --Stefu
            "Jesus" avatars created by Mercator and Laszlo.

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            • #7
              @ Exile

              Thanks for getting the ball rolling. Suggested Cruiser type section:
              Light Cruiser
              Heavy Cruiser (Armoured Cruiser ?)
              Battlecruiser (Pocket Battleship)
              AEGIS Cruiser
              Monitor
              Gunboat

              Also naval:
              Escort Vessel (ASW)
              Minesweeper
              Coastal Craft (E-Boat / PT Boat)
              LST / LSD / LCA Type craft
              Sloop?
              Nuclear Sub

              To be honest I'm no sea dog but I am ready to learn new tricks! If anyone wants to suggest some stats or text for the ships here or in the guide then feel free, otherwise I will just copy from a boot/the net.
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              • #8
                For the newer ship types you'll have to rely on Case or someone else more knowledgeable about such stuff.

                I can tell you about the relationship between the various early 20th century types. Here goes . . .

                The armored cruiser was slightly smaller than the predreadnought battleships of its day, but had much less weight of armor and was faster, but not by much.

                The battlecruiser was a capital ship. It differed from standard dreadnought battleships of its day in that it had less weight of armor and much more speed. It had capital ship size guns. These ships effectively obsoleted the armored cruisers in that they were faster, heavier armored, and had larger guns. This ship type disappeared after Jutland.

                The heavy cruiser was a very large ship, not quite a capital ship. Moderate armor, gun size, and speed. These were primarily a WWII era ship.

                The light cruiser was usually a very large destroyer type ship. Check the tonnages and you'll see. Not capital ships, but very fast. Like destroyers, these were usually armed with torpedos.
                Lost in America.
                "a freaking mastermind." --Stefu
                "or a very good liar." --Stefu
                "Jesus" avatars created by Mercator and Laszlo.

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                • #9
                  To add to Exile's info: a light cruiser usually carried 6" guns, a heavy cruiser sported 8" guns, destroyers 5" guns, and battleships and battle cruisers 10"s or more.
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