While reading through Kobayashi's 'Mixing and Matching Land, Sea and Air Unit Abilities' I started to consider all the different unit types created over the years and wondered if a guide had ever been made to aid designers when they start to pick units. What I am hoping to do is compile a list of different units with notes on their uses and guides to what stats and abilities they could have. Of course this is just a guide and when building a scenario the stats will obviously be tweaked to fit or in some cases a completely new system will be used altogether. I am not trying encourage a standardization of units, merely create a handy reference document using the games original units as a guide. I hope that you will have fun discussing this and adding your ideas and opinions.
I will start with a list of modern units. I will add key points and new units by editing this post.
Name = (Cost: * / Att: * / Def: * / Move: * / Range: * / H.P: * / Fire: * / Special: * / Domain: * / Role: * )
MODERN ERA
----------------------
LAND (FOOT):
Engineers = (Cost: 40 / Att: 0 / Def: 2 / Move: 2 / Range: - / H.P: 2 / Fire: 1 / Special: Ignores ZOC/ Domain: / Role: )
*The next step on from settlers. Can be used for civil or military projects. Transforms terrain, builds fortresses and airbases as well as roads etc… With a movement of two this unit should be assumed to be motorized. Examples would include the REME, Seebees and German Pioneers.
Infantry
*Useful as garrisons and for holding ground. Cheap backbone of most armies. If given the 'Ignores city walls' flag they are good for assaulting cities. Examples would be anything from Stormtroopers of WWI to WWII Soviet Conscripts with the stats and costs varying accordingly.
Marine
*Usually an elite infantry with the ability to attack from the sea. Examples would include USMC, Soviet Naval Infantry and Royal Marines.
Paratrooper
*The ability to drop behind enemy lines and hold key positions, block enemy reinforcements and capture unguarded cities make these troops rather useful. Can also represent airmobile infantry riding helicopters. Examples would include Fallschirmjagers, Airmobile Infantry and various Special Forces units.
Alpine Troops
*Mobile infantry useful for rough terrain. Less useful for long range operations as they do not receive the benefits of roads. Examples would include Wehrmacht Jagers, Royal Marines and Gurkas.
Fanatics
*Cheap and low maintenance for fundamentalists. Could be used in human wave attacks. Examples would include Iranian Revolutionary Guards, Chinese Infantry in Korea and Japanese Infantry.
Partisans
*Excellent for harassment and sabotage. Can move freely in enemy rear areas. The thought of several Partisans popping up when a city falls can be a factor in delaying an attack until reinforcements arrive. Examples would include Yugoslavian Partizans of WWII, Viet Cong and modern Chechen or Iraqi Insurgents.
Cavalry
*Good attack and movement. Examples would include Cossacks, Polish Lancers and SS Cavalry of WWII.
LAND (MECHANIZED):
Recon
*A difficult one to get working but this unit could be used to scout ahead of the main force and spy on enemy cities. Has no attack value when used as a 'spy' and would need to rely on its speed to get it out of trouble.
Armour
*Used to capture ground and spearhead attacks. If the defender has city walls and good defensive units then the tank wil stil need support units. They are the queen of the battlefield.
Mech. Infantry
*A support unit for armour that can keep up with the advance and hold onto ground against enemy counterattacks. Examples would include Panzergrenadiers, Soviet Motor Rifle Regiments and APC transported troops.
Self-propelled Artillery
*A potent siege unit what can keep pace with the armour and assist in the capture of enemy strongpoints and cities. The designer should be wary of making this unit TOO powerful! Examples would be Soviet Katyushas, US M109 Paladins and WWII era M7 Priests.
SP AA
*Another mobile unit that can be used to defend advancing mobile units and to attack enemy aircraft. Examples would include the German Wirblewind, the M113 Vulcan and SP SAM launchers.
SP AT
*A mobile version of the anti tank gun. Examples would include the M10 Wolverine, Jagdpanzers and Mobile TOW launchers.
LAND (ARTILLERY):
AT Gun
*
AA/AT Gun
AA Gun
Mortar
SAM Launcher
Rocket Launcher
Artillery Shell
Ambush
LAND (STATIC):
Landmine
Barbed Wire
Fort
Bunker
Sensor
AIR (ROTARY):
Helicopter Gunship
Helicopter Engineer (Air Settler)
Heavy Lift Helicopter (Troops)
Heavy Lift Helicopter (Artillery)
AIR (FIXED WING):
Fighter
Bomber
Maritime Bomber
Land Only Aircraft
Long Endurance Bomber
Transport Aircraft
MISSILE:
Nuclear Missile
Cruise Missile
Sam Missile
SEA:
Sea Mine
Mine Layer
Destroyer
Cruiser
Battleship
Carrier
Submarine
Transport
Hovercraft
Of course the combinations of these units and their abilities is legion. I do not intend to try and list every permutation but I will attempt to group them into suitable categories. Please feel free to suggest better names (ie. Mountain Infantry instead of Alpine Troops).
I will start with a list of modern units. I will add key points and new units by editing this post.
Name = (Cost: * / Att: * / Def: * / Move: * / Range: * / H.P: * / Fire: * / Special: * / Domain: * / Role: * )
MODERN ERA
----------------------
LAND (FOOT):
Engineers = (Cost: 40 / Att: 0 / Def: 2 / Move: 2 / Range: - / H.P: 2 / Fire: 1 / Special: Ignores ZOC/ Domain: / Role: )
*The next step on from settlers. Can be used for civil or military projects. Transforms terrain, builds fortresses and airbases as well as roads etc… With a movement of two this unit should be assumed to be motorized. Examples would include the REME, Seebees and German Pioneers.
Infantry
*Useful as garrisons and for holding ground. Cheap backbone of most armies. If given the 'Ignores city walls' flag they are good for assaulting cities. Examples would be anything from Stormtroopers of WWI to WWII Soviet Conscripts with the stats and costs varying accordingly.
Marine
*Usually an elite infantry with the ability to attack from the sea. Examples would include USMC, Soviet Naval Infantry and Royal Marines.
Paratrooper
*The ability to drop behind enemy lines and hold key positions, block enemy reinforcements and capture unguarded cities make these troops rather useful. Can also represent airmobile infantry riding helicopters. Examples would include Fallschirmjagers, Airmobile Infantry and various Special Forces units.
Alpine Troops
*Mobile infantry useful for rough terrain. Less useful for long range operations as they do not receive the benefits of roads. Examples would include Wehrmacht Jagers, Royal Marines and Gurkas.
Fanatics
*Cheap and low maintenance for fundamentalists. Could be used in human wave attacks. Examples would include Iranian Revolutionary Guards, Chinese Infantry in Korea and Japanese Infantry.
Partisans
*Excellent for harassment and sabotage. Can move freely in enemy rear areas. The thought of several Partisans popping up when a city falls can be a factor in delaying an attack until reinforcements arrive. Examples would include Yugoslavian Partizans of WWII, Viet Cong and modern Chechen or Iraqi Insurgents.
Cavalry
*Good attack and movement. Examples would include Cossacks, Polish Lancers and SS Cavalry of WWII.
LAND (MECHANIZED):
Recon
*A difficult one to get working but this unit could be used to scout ahead of the main force and spy on enemy cities. Has no attack value when used as a 'spy' and would need to rely on its speed to get it out of trouble.
Armour
*Used to capture ground and spearhead attacks. If the defender has city walls and good defensive units then the tank wil stil need support units. They are the queen of the battlefield.
Mech. Infantry
*A support unit for armour that can keep up with the advance and hold onto ground against enemy counterattacks. Examples would include Panzergrenadiers, Soviet Motor Rifle Regiments and APC transported troops.
Self-propelled Artillery
*A potent siege unit what can keep pace with the armour and assist in the capture of enemy strongpoints and cities. The designer should be wary of making this unit TOO powerful! Examples would be Soviet Katyushas, US M109 Paladins and WWII era M7 Priests.
SP AA
*Another mobile unit that can be used to defend advancing mobile units and to attack enemy aircraft. Examples would include the German Wirblewind, the M113 Vulcan and SP SAM launchers.
SP AT
*A mobile version of the anti tank gun. Examples would include the M10 Wolverine, Jagdpanzers and Mobile TOW launchers.
LAND (ARTILLERY):
AT Gun
*
AA/AT Gun
AA Gun
Mortar
SAM Launcher
Rocket Launcher
Artillery Shell
Ambush
LAND (STATIC):
Landmine
Barbed Wire
Fort
Bunker
Sensor
AIR (ROTARY):
Helicopter Gunship
Helicopter Engineer (Air Settler)
Heavy Lift Helicopter (Troops)
Heavy Lift Helicopter (Artillery)
AIR (FIXED WING):
Fighter
Bomber
Maritime Bomber
Land Only Aircraft
Long Endurance Bomber
Transport Aircraft
MISSILE:
Nuclear Missile
Cruise Missile
Sam Missile
SEA:
Sea Mine
Mine Layer
Destroyer
Cruiser
Battleship
Carrier
Submarine
Transport
Hovercraft
Of course the combinations of these units and their abilities is legion. I do not intend to try and list every permutation but I will attempt to group them into suitable categories. Please feel free to suggest better names (ie. Mountain Infantry instead of Alpine Troops).
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