Small Allied cities have no graphic, showing only the underlying terrain and city name. Turn on the grid to see how the terrain fits. In practice, when a reinforcement arrives, a continuous link is established between the reinforcement city and a transit city.
For example, if you want to move an RE/Works Coy from Rwy Op Div on the OOB map to Matruh on the main map, use Civ's "Go to" order to send it first to Matruh Railhead, one of the transit cities. At this city, type 'n' (a reminder shows in the status pane), and your unit will hop to the main map. Movement costs along the yellow lanes are 0, as is the cost for intermap hopping. So after this movement, your RE/Works Coy will arrive in Matruh with its full mf available.
Agricola, you don't seem to have any problem kicking the AI's butt, so far.
For example, if you want to move an RE/Works Coy from Rwy Op Div on the OOB map to Matruh on the main map, use Civ's "Go to" order to send it first to Matruh Railhead, one of the transit cities. At this city, type 'n' (a reminder shows in the status pane), and your unit will hop to the main map. Movement costs along the yellow lanes are 0, as is the cost for intermap hopping. So after this movement, your RE/Works Coy will arrive in Matruh with its full mf available.
Agricola, you don't seem to have any problem kicking the AI's butt, so far.




As players dive into EAv2, I'll be looking for feedback about not only what should be in the ReadMe, but also how it should be laid out.
Clearly then, this information should be at the front rather than buried in its current section.
The player should not have to wade through that much verbiage to get essential information.
I'll change that for the final release[/Edit]

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