This thread's title is accurate. Anything that relates to the manipulation of the Civ2 program to create desired outcomes is fair game here.
That said, I'd like to talk about Idealization. Here is what I mean; In order for a simulation like Civ2 to be "accurate" some things that I haven't seen addressed anywhere MUST be understood.
The first is the idea of marching distance. How far can a military unit march in a given time? The answer is about 10 miles (how many kms?) roughly. Forced marches and exceptions aside, this fact alone dictates quite a few things in Civ2.
For example, if your scen has turns of 1 month, and square size of roughly 100 miles, your foot troops should be moving at 3.
10 miles per day
30 days per month
= 300 miles
terrain square =100 miles
so . . . . movement of 3
What this all really means is that an ACCURATE scenario is going to follow this formula. The time duration of each turn, the movement of foot troops, and the actual size represented by each terrain square--these 3 factors create "accuracy."
Dissent?
Dissent or not, in my mind, this creates potential problems. For example, how is a very long term scenario going to be simulated? If you follow out the equation, then foot troops can move 3600 miles in a year. If your terrain square includes all of Europe, no problem, but of course, that's simply unworkable.
Commentary?
That said, I'd like to talk about Idealization. Here is what I mean; In order for a simulation like Civ2 to be "accurate" some things that I haven't seen addressed anywhere MUST be understood.
The first is the idea of marching distance. How far can a military unit march in a given time? The answer is about 10 miles (how many kms?) roughly. Forced marches and exceptions aside, this fact alone dictates quite a few things in Civ2.
For example, if your scen has turns of 1 month, and square size of roughly 100 miles, your foot troops should be moving at 3.
10 miles per day
30 days per month
= 300 miles
terrain square =100 miles
so . . . . movement of 3
What this all really means is that an ACCURATE scenario is going to follow this formula. The time duration of each turn, the movement of foot troops, and the actual size represented by each terrain square--these 3 factors create "accuracy."
Dissent?
Dissent or not, in my mind, this creates potential problems. For example, how is a very long term scenario going to be simulated? If you follow out the equation, then foot troops can move 3600 miles in a year. If your terrain square includes all of Europe, no problem, but of course, that's simply unworkable.
Commentary?
Comment