Event manipulation
This idea was thought up after reading a reply by Cyrion about ambushes, part of it read as follows:
"What you could do is trigger an event when the unit is killed that changes the terrain around the killing-spot, which would destroy all units on the changed squares!"
I did not realise that changing the terrain under a unit would result in that units destruction! This knowledge should help solve an old problem.
For a long time I have believed that using an event to create one unit (unless it is Alexander the Great or something special) is a waste of the limited space in the events file. I therefore prefer to make events that trigger every 4/8/20 turns or whatever! This way one small event can have a larger inpact on the game.
One problem with this kind of event is that it is not possible to make it start churning out units half way through the game. It is a case of all or nothing!
My idea is to create an Invisible/Indestructable/Immobile unit that sits on top of (for example) grid ref 33,44. It would belong to the Barbarians and have no supporting city. I would create a: Create an NVA Unit every two turns at grid ref 33,44, which of course is blocked by the I/I/I Barbarian unit.
When I am ready for the NVA unit to start being created (I.e. Tet Offensive) I would have an event to change terrain at grid ref 33,44. This would wipe out the 'I/I/I Barbarian' unit. Now the event to create the NVA unit will start working and communist hordes will appear in the US rear areas, causing chaos...I hope!
If this is not new then I appologise, I have just not seen it done before. I hope it works!!! If anyone knows that it will not or has any suggestions then let me know.
Also, would creating an event to change terrain under a city destroy all units in that city? I would think not, but if it does the city could be taken by any nearby enemy unit! I think this one would be TOO good to be possible!
Someone make me happy and say my idea will work, oh please
This idea was thought up after reading a reply by Cyrion about ambushes, part of it read as follows:
"What you could do is trigger an event when the unit is killed that changes the terrain around the killing-spot, which would destroy all units on the changed squares!"
I did not realise that changing the terrain under a unit would result in that units destruction! This knowledge should help solve an old problem.
For a long time I have believed that using an event to create one unit (unless it is Alexander the Great or something special) is a waste of the limited space in the events file. I therefore prefer to make events that trigger every 4/8/20 turns or whatever! This way one small event can have a larger inpact on the game.
One problem with this kind of event is that it is not possible to make it start churning out units half way through the game. It is a case of all or nothing!
My idea is to create an Invisible/Indestructable/Immobile unit that sits on top of (for example) grid ref 33,44. It would belong to the Barbarians and have no supporting city. I would create a: Create an NVA Unit every two turns at grid ref 33,44, which of course is blocked by the I/I/I Barbarian unit.
When I am ready for the NVA unit to start being created (I.e. Tet Offensive) I would have an event to change terrain at grid ref 33,44. This would wipe out the 'I/I/I Barbarian' unit. Now the event to create the NVA unit will start working and communist hordes will appear in the US rear areas, causing chaos...I hope!
If this is not new then I appologise, I have just not seen it done before. I hope it works!!! If anyone knows that it will not or has any suggestions then let me know.
Also, would creating an event to change terrain under a city destroy all units in that city? I would think not, but if it does the city could be taken by any nearby enemy unit! I think this one would be TOO good to be possible!
Someone make me happy and say my idea will work, oh please
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