Hmm... does anybody know any programs or anything that will help you check events.txt files for errors?
I ran a spell checker through it, though that is by no means the best way to check for Civ 2 errors, but I thought it might detect errors in the names of civs, units, etc.
Also, in my latest version on my computer, I've put in CS & Nemo's Iowa (you can see the MGE pic in the WW2 units thread.) All I need are the pics for the F-23 and the transport, and I'm set.
Or maybe not, one idea I've toyed around with in my mind today is a "cheap" air unit, which you can build before you get factories. It can attack infantry and artillery, but won't do so well against the armor and other advanced units (to say nothing of fighter jets!) It might have a range of 1 turn, but it might not - planes with said range can hit a number of targets, which might give the SP player too great an advantage when playing against the AI (attack all the AI's infantry with one plane!)
The plane for this unit would probably be something like the A/T-37, A/T-5, or an F-5, T-38, or F-4 at most.
Of course, given the number of units I already have, I might not use them anyway (I could get rid of the Nimitz carrier and have the US use generic "futuristic" carriers, but I'm not sure I want to get rid of said CVN...)
I ran a spell checker through it, though that is by no means the best way to check for Civ 2 errors, but I thought it might detect errors in the names of civs, units, etc.
Also, in my latest version on my computer, I've put in CS & Nemo's Iowa (you can see the MGE pic in the WW2 units thread.) All I need are the pics for the F-23 and the transport, and I'm set.
Or maybe not, one idea I've toyed around with in my mind today is a "cheap" air unit, which you can build before you get factories. It can attack infantry and artillery, but won't do so well against the armor and other advanced units (to say nothing of fighter jets!) It might have a range of 1 turn, but it might not - planes with said range can hit a number of targets, which might give the SP player too great an advantage when playing against the AI (attack all the AI's infantry with one plane!)
The plane for this unit would probably be something like the A/T-37, A/T-5, or an F-5, T-38, or F-4 at most.
Of course, given the number of units I already have, I might not use them anyway (I could get rid of the Nimitz carrier and have the US use generic "futuristic" carriers, but I'm not sure I want to get rid of said CVN...)
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