Update:
I've finished the US road map, and given the US cities realistic populations (I hope). Every city in the States should be an objective, though I'm not sure if I've made them all such. Wonders will count as objectives, but they'll be spread out (except for DC and NY which will have two wonders each. Maybe Las Vegas (The Strip and Hoover Dam), but it'll be an Obj x1 city, raising its overall score to Obj x3). Haven completed the Canadian or Mexican road maps or done serious work to their cities' populations, but hope to do so soon.
I'll be using a "revitalized industry" tech tree, in which you have to "research" getting the country back onto an industrial war economy from a service economy, but I'm not sure how to put that into practice. I'm thinking of putting "factory" improvements in the cities that in RL have weapons plants right now (there's, oh, only one Abrams factory in the US, IIRC, for example) and have techs you need to research to build future factories (and mfg plants) in the game. Ditto for naval docks and other such things (battleship construction will definitely be a researchable tech.)
Not sure whether to keep the non-AEGIS cruiser unit, or get rid of it, which would leave me with an extra unit slot (oh sweet, sweet empty unit slots! How rare and fleeting you are!)
I've finished the US road map, and given the US cities realistic populations (I hope). Every city in the States should be an objective, though I'm not sure if I've made them all such. Wonders will count as objectives, but they'll be spread out (except for DC and NY which will have two wonders each. Maybe Las Vegas (The Strip and Hoover Dam), but it'll be an Obj x1 city, raising its overall score to Obj x3). Haven completed the Canadian or Mexican road maps or done serious work to their cities' populations, but hope to do so soon.
I'll be using a "revitalized industry" tech tree, in which you have to "research" getting the country back onto an industrial war economy from a service economy, but I'm not sure how to put that into practice. I'm thinking of putting "factory" improvements in the cities that in RL have weapons plants right now (there's, oh, only one Abrams factory in the US, IIRC, for example) and have techs you need to research to build future factories (and mfg plants) in the game. Ditto for naval docks and other such things (battleship construction will definitely be a researchable tech.)
Not sure whether to keep the non-AEGIS cruiser unit, or get rid of it, which would leave me with an extra unit slot (oh sweet, sweet empty unit slots! How rare and fleeting you are!)
Comment