Scenario Design and Modding has come a long way since the 90s - numerous games of standard Civ2 over the years have pointed in the direction of a complete revision of the tech tree, wonders & units. In many respects an improvement on the Vanilla Civ2 rules would a complete rewrite of the rules and technologies, as well as the statistics for the units. 11 additional units exist that could be used, in addition with the other unit slots to represent a more realistic interpretation of human civilization. I for one am dismayed at the lack of a Medieval Age in Civilization II, the pikeman & Richard's Crusade being the only unit that seems to represent this era.
Wonders too, in my opinion, need to be revised for gameplay purposes. Leonardo's Workshop comes too early in the game... perhaps it should be renamed to 'Ford's Assembly Line' and come in much later in the game. I don't like the idea of civilizations early on in the game being able to have massive advantages over over civilizations, and more often than not win the game with great ease. Darwin's Voyage could for example become a ancient wonder (perhaps even becoming 'The Great Library') and the Great Library later on becoming the internet. These are just ideas, but I think with a bit of thought and discussion one could revise the entire structure of Civ2 for a better gameplay experience.
So much knowledge has been acquired over the years with regards to editing Civ2 - For example, impassable mountain terrain which only mountaineers can pass. Our knowledge of the ins and outs of the technology Tree now allows us to do some amazing things.
I would dearly love to find a team committed to starting a new improved rule set for civ2, one with the vision and foresight to create a better Civilization II experience
Wonders too, in my opinion, need to be revised for gameplay purposes. Leonardo's Workshop comes too early in the game... perhaps it should be renamed to 'Ford's Assembly Line' and come in much later in the game. I don't like the idea of civilizations early on in the game being able to have massive advantages over over civilizations, and more often than not win the game with great ease. Darwin's Voyage could for example become a ancient wonder (perhaps even becoming 'The Great Library') and the Great Library later on becoming the internet. These are just ideas, but I think with a bit of thought and discussion one could revise the entire structure of Civ2 for a better gameplay experience.
So much knowledge has been acquired over the years with regards to editing Civ2 - For example, impassable mountain terrain which only mountaineers can pass. Our knowledge of the ins and outs of the technology Tree now allows us to do some amazing things.
I would dearly love to find a team committed to starting a new improved rule set for civ2, one with the vision and foresight to create a better Civilization II experience
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