First Strike
-Civ2 MGE scenario by Eivind IV
_________________________________________
I: INTRO
In the time after the second world war the victorious allies of the West and the Soviet Union respectively, grew growingly suspicios of each others' world ambitions. This in essence led to a state of 'cold war' between the former allies, resulting in an arms race like never before, involving not only conventional weapons but also nuclear weapons. From this constant state of war readiness, the world became a stage of an ideolodical battle between capitalism and communism, using means such as economic warfare and trade embargos, propaganda, xenophobia, espionage and proxy wars. The threat of mutual assured nuclear destruction made sure that no one would dear to deliver the first strike, as both sides had enough nuclear weapons to bomb each other out of existence and to make the entire planet uninhabitable. But as technology became more advanced, granting better accuracy of the delivery systems, the doctrine of first strike was developed, to degrade the enemy's nuclear forces to such an extent that the retalitatory response would involve "acceptable" losses. The possibility of a first strike weakened the peace based on the deterrence theory, and hence increased the tentions of a third world war.
The time is 1975, where the current world tentions are at an ease, but with developing world events, and one of the superpowers in your hands, this may very well change. Will you be able to deliver the First Strike?
_________________________________________
II: CIVILISATIONS
Human Civs:
Warsaw Pact
People's Republic of China
American NATO
European NATO
AI Civs:
Pro-Westerners
Pro-Soviets
Non-Aligned
_________________________________________
III: HOUSE RULES
1. No tech trading.
2. No building of new cities, only rebuilding of razed ones.
3. No ship chaining at seas or in cities.
4. No bribing of other than the AI pro-countries allowed. See #6 for pro-cities not allowed. Nor may Non-aligned be bribed. A state of war between human civs is the exeption.
5. No bribing of units.
6. Exeptions to poxy wars: All non aligned cities, Spain, Romania, North Africa and the Middle East, Cuba, Vietnam, Taiwan and N. Korea.
7. NATO may only trade with the Pro-Westerners. WARPAC may only trade with the Pro-Soviets. Everyone may trade with the Non-Aligned. China may trade freely world wide.
8. WARPAC can not declare war on the pro Soviet civ and vice verca NATO can not declare war on the pro Western civ.
9. Only owners of cities in adjecent to narrow straits and canals can cross them with war ships (i.e. no crossing of the suez with war ships).
10. Jet bombers and Long Range Bombers may not land on Carriers.
11. Maximum 5 units on the regular Aircraft Carrier. Maximum 15 on the NP supercarrier.
12. Subs can not carry ballistic missiles until you've researched "Submarine-Based Nukes". And subs can not carry ICBMs, only MRBMs and Cruise Missiles.
13. Missiles may not "fly" from sub to sub or carrier to carrier.
_________________________________________
IV: HINTS:
Proxy Wars
As capitalist civs can only trade with capitalist civs, and WARPAC only with the Pro-Soviets (Everyone can trade with the Non-aligned), proxy wars will be important. To simulate proxy wars (especially in MP games) you will have to ship military hardware to a pro-the opposite of your pro civ's city and unload them nearby. Then you must gift these units to your pro-civ AI, and hope they can win the war and swear legiance to you. This is the only way to expand markets, as you can not declare war just like that without triggering WW3. Once this is done you can ship trade goods to the city and benefit from the revenues. In the case of an MP game, obviously not all pro cities are cities the other human's would tolerate as your new pro city, so be aware. Africa and South America are declared "free zones", meaning everyone can start proxy wars there without the fear of military reactions from the other human civs.
Avoid pollution
Co-operate with other nations to keep down the growing pollution around the world. Invest in environmentally friendly technology and city improvements. Only in this way can you avoid global warming.
Russian industries
As Russia controls the Caucasus Oil wonder (Hoover Dam) from the start, every city which builds a Heavy Industry will immediately get a +100% shield production.
_________________________________________
V: PREVIOUS CHANGES MADE
Changes made for Beta v.1.1:
- More expenisive MRBM
- Better LR heavy bomber
- SAM buildable only for the human civs
- Removed the Eurofighter for the Mirage 2000. Tweaked some aircraft stats accordingly. Also edited %some prices etc.
- Replaced mis placed western troops in Buenos Aires with non-aligned troops.
Changes made for Beta v.1.2:
- Rostock renamed Lübeck.
- Novosibirsk given the European Community wonder (Adam Smith), renamed Siberian Minerals.
- Novosibirsk given Heavy Industry.
- Krasjnojarsk given Heavy Industry.
- Global Power Projetion Fleet (Lighthouse) given to US NATO in Norfolk.
- Nuclear Submarines Wonder renamed Submarine Force Doctrine.
- SETI as Soviet Academy of Sciences given to WARPAC in Moscow.
- The original Soviet Academy of Science renamed Soviet Suppressed Sciences and moved to Leningrad.
- Petropavlovsk now on hills.
Changes made for Beta v.1.3:
- AI civs can no longer build Jet Bombers.
- Gold renamed dollars.
Changes made for Beta v.1.4:
-Fixed Borneo guerillas to pro-soviets.
-Replaced Calgary with Edmonton in Canada.
-One more SAM in Teheran.
Changes made for Beta v.1.5:
-Now Great Wall and United Nations wonder on both sides of the Iron Curtain will quell AI aggression.
-China may no longer talk with WARPAC, also a mean to reduce unrealistic AI aggression.
-NATO civs may no longer negotiate, to avoid a familiar problem of the AI dissolving the NATO alliance.
-Recon aircrafts now only range 2.
-About 5 less movement for all ships and troop transporters only carry 1/2 of what they did before.
-More expensive nukes.
-More expensive mech inf's.
-Now the Tracked APC only move 2.
-Airbase in Halifax.
-Deng Xiaoping now rightfully in charge in China.
-Now the Soviet Militarism wonder expires upon the NP Supercarrier tech.
-Airbases, naval bases and army bases 25 shields more expensive. Now 75.
-Road through Ardennes removed.
-Spy 1 more movement
_________________________________________
VI: DOWNLOAD FROM THE SL-WIKI
-Civ2 MGE scenario by Eivind IV
_________________________________________
I: INTRO
In the time after the second world war the victorious allies of the West and the Soviet Union respectively, grew growingly suspicios of each others' world ambitions. This in essence led to a state of 'cold war' between the former allies, resulting in an arms race like never before, involving not only conventional weapons but also nuclear weapons. From this constant state of war readiness, the world became a stage of an ideolodical battle between capitalism and communism, using means such as economic warfare and trade embargos, propaganda, xenophobia, espionage and proxy wars. The threat of mutual assured nuclear destruction made sure that no one would dear to deliver the first strike, as both sides had enough nuclear weapons to bomb each other out of existence and to make the entire planet uninhabitable. But as technology became more advanced, granting better accuracy of the delivery systems, the doctrine of first strike was developed, to degrade the enemy's nuclear forces to such an extent that the retalitatory response would involve "acceptable" losses. The possibility of a first strike weakened the peace based on the deterrence theory, and hence increased the tentions of a third world war.
The time is 1975, where the current world tentions are at an ease, but with developing world events, and one of the superpowers in your hands, this may very well change. Will you be able to deliver the First Strike?
_________________________________________
II: CIVILISATIONS
Human Civs:
Warsaw Pact
People's Republic of China
American NATO
European NATO
AI Civs:
Pro-Westerners
Pro-Soviets
Non-Aligned
_________________________________________
III: HOUSE RULES
1. No tech trading.
2. No building of new cities, only rebuilding of razed ones.
3. No ship chaining at seas or in cities.
4. No bribing of other than the AI pro-countries allowed. See #6 for pro-cities not allowed. Nor may Non-aligned be bribed. A state of war between human civs is the exeption.
5. No bribing of units.
6. Exeptions to poxy wars: All non aligned cities, Spain, Romania, North Africa and the Middle East, Cuba, Vietnam, Taiwan and N. Korea.
7. NATO may only trade with the Pro-Westerners. WARPAC may only trade with the Pro-Soviets. Everyone may trade with the Non-Aligned. China may trade freely world wide.
8. WARPAC can not declare war on the pro Soviet civ and vice verca NATO can not declare war on the pro Western civ.
9. Only owners of cities in adjecent to narrow straits and canals can cross them with war ships (i.e. no crossing of the suez with war ships).
10. Jet bombers and Long Range Bombers may not land on Carriers.
11. Maximum 5 units on the regular Aircraft Carrier. Maximum 15 on the NP supercarrier.
12. Subs can not carry ballistic missiles until you've researched "Submarine-Based Nukes". And subs can not carry ICBMs, only MRBMs and Cruise Missiles.
13. Missiles may not "fly" from sub to sub or carrier to carrier.
_________________________________________
IV: HINTS:
Proxy Wars
As capitalist civs can only trade with capitalist civs, and WARPAC only with the Pro-Soviets (Everyone can trade with the Non-aligned), proxy wars will be important. To simulate proxy wars (especially in MP games) you will have to ship military hardware to a pro-the opposite of your pro civ's city and unload them nearby. Then you must gift these units to your pro-civ AI, and hope they can win the war and swear legiance to you. This is the only way to expand markets, as you can not declare war just like that without triggering WW3. Once this is done you can ship trade goods to the city and benefit from the revenues. In the case of an MP game, obviously not all pro cities are cities the other human's would tolerate as your new pro city, so be aware. Africa and South America are declared "free zones", meaning everyone can start proxy wars there without the fear of military reactions from the other human civs.
Avoid pollution
Co-operate with other nations to keep down the growing pollution around the world. Invest in environmentally friendly technology and city improvements. Only in this way can you avoid global warming.
Russian industries
As Russia controls the Caucasus Oil wonder (Hoover Dam) from the start, every city which builds a Heavy Industry will immediately get a +100% shield production.
_________________________________________
V: PREVIOUS CHANGES MADE
Changes made for Beta v.1.1:
- More expenisive MRBM
- Better LR heavy bomber
- SAM buildable only for the human civs
- Removed the Eurofighter for the Mirage 2000. Tweaked some aircraft stats accordingly. Also edited %some prices etc.
- Replaced mis placed western troops in Buenos Aires with non-aligned troops.
Changes made for Beta v.1.2:
- Rostock renamed Lübeck.
- Novosibirsk given the European Community wonder (Adam Smith), renamed Siberian Minerals.
- Novosibirsk given Heavy Industry.
- Krasjnojarsk given Heavy Industry.
- Global Power Projetion Fleet (Lighthouse) given to US NATO in Norfolk.
- Nuclear Submarines Wonder renamed Submarine Force Doctrine.
- SETI as Soviet Academy of Sciences given to WARPAC in Moscow.
- The original Soviet Academy of Science renamed Soviet Suppressed Sciences and moved to Leningrad.
- Petropavlovsk now on hills.
Changes made for Beta v.1.3:
- AI civs can no longer build Jet Bombers.
- Gold renamed dollars.
Changes made for Beta v.1.4:
-Fixed Borneo guerillas to pro-soviets.
-Replaced Calgary with Edmonton in Canada.
-One more SAM in Teheran.
Changes made for Beta v.1.5:
-Now Great Wall and United Nations wonder on both sides of the Iron Curtain will quell AI aggression.
-China may no longer talk with WARPAC, also a mean to reduce unrealistic AI aggression.
-NATO civs may no longer negotiate, to avoid a familiar problem of the AI dissolving the NATO alliance.
-Recon aircrafts now only range 2.
-About 5 less movement for all ships and troop transporters only carry 1/2 of what they did before.
-More expensive nukes.
-More expensive mech inf's.
-Now the Tracked APC only move 2.
-Airbase in Halifax.
-Deng Xiaoping now rightfully in charge in China.
-Now the Soviet Militarism wonder expires upon the NP Supercarrier tech.
-Airbases, naval bases and army bases 25 shields more expensive. Now 75.
-Road through Ardennes removed.
-Spy 1 more movement
_________________________________________
VI: DOWNLOAD FROM THE SL-WIKI
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