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  • Searching for a Hex-edit solution . . .

    I'd like to have an AI-controlled player have a no-confidence/govt falls event on turn 1 of the scen I'm currently working on.

    Can't manage it by any trick I know.

    Is there a hex-edit solution?

    The scen features no gov-switching, but even in a scen with that in the scen file, a player can provoke a no-confidence/govt falls by refusing to move a military unit according to treaty stipulations.
    Lost in America.
    "a freaking mastermind." --Stefu
    "or a very good liar." --Stefu
    "Jesus" avatars created by Mercator and Laszlo.

  • #2
    How about a Democracy that has a city fall into disorder, eg. a large city with no happiness improvements?
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    • #3
      Funny you should mention that, Brian . . .

      As it happens, the civ in question IS in democracy, cities by the buttload DO go into disorder pretty rapidly, and yet, presumably because there is no gov-switching, the democracy does NOT fall.

      Which is why a hex edit seems like the last resort.
      Lost in America.
      "a freaking mastermind." --Stefu
      "or a very good liar." --Stefu
      "Jesus" avatars created by Mercator and Laszlo.

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      • #4
        I haven't played vanilla civ for at least 3 years and my memory is definitely faulty on some of the processes.

        What would happen if the AI civ had the requisite tech for only 1 form of government other than Despotism, e.g. Monarchy, and the no govt switching flag was on. It is no problem to hex edit its form of govt to Anarchy in the .scn file. A Turn 1 event could announce the collapse of the AI govt and players would be none the wiser as to when it actually took place.

        What I don't remember is what happens when order is restored and a new govt formed......is there a choice of despotism or Monarchy and which form would the AI pick.

        EDIT: Cross post
        Excerpts from the Manual of the Civilization Fanatic :

        Money can buy happiness, just raise the luxury rate to 50%.
        Money is not the root of all evil, it is the root of great empires.

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        • #5
          lol

          Aggy, your post appeared just as I answered Brian's.

          The trick here is that the civ in question starts the scen in Democracy--a forced gov using the cheat menu. However, it does NOT have the Democracy tech. The idea is that, if and when the no confidence/govt falls thing happens, the civ won't be able to get back into Democracy. Ever. The demo tech is a "no, no." Ideally, what I'd like to happen is that the govt falls on turn 1, and the AI player can now only take the despotism govt because it's the only one available--all the other govt techs are also "no,no."
          Lost in America.
          "a freaking mastermind." --Stefu
          "or a very good liar." --Stefu
          "Jesus" avatars created by Mercator and Laszlo.

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          • #6
            I assume that the cities in the .scn file are in a state where they will naturally go into disorder on the first turn.

            However, there is a 'disorder' flag that can be turned on for each city in the .scn file so that when the scen starts, they will have been in disorder for one turn. Mercator's hex-ed compendium has the details.

            I don't remember for how many turns cities have to be in disorder before the government falls. If it happens after 1 turn, then the govt should fall during the first turn.

            If it takes more than 1 turn of disorder to cause govt collapse, I suspect that somewhere in a .sav there is a counter that counts the sequential turns during which at least one city is been in disorder. If necessary, I think I can find it.

            Let me know what you would prefer me to do.
            Excerpts from the Manual of the Civilization Fanatic :

            Money can buy happiness, just raise the luxury rate to 50%.
            Money is not the root of all evil, it is the root of great empires.

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            • #7
              Your idea sounds good.

              My only hesitation is the "no gov switching" combined with the "No confidence" event.

              In my experience, the former cancels out the possibility of the latter. I have tried numerous times to circumvent the no gov switching limitation in a scen by allowing a city to stay in disorder. In my experience, it hasn't ever happened. The only way to force a govt change when the "no gov switching" is on is to refuse to move a unit out of enemy territory after a treaty is signed. (or when you receive another govt tech).

              It sounds, however, like your solution bypasses this problem and will, happily, force a "no confidence/govt falls" event.

              At the moment, I'm working on some event details, but the thing is almost ready to go. When I get a finalized version, I'll send it along if you're up for it.
              Lost in America.
              "a freaking mastermind." --Stefu
              "or a very good liar." --Stefu
              "Jesus" avatars created by Mercator and Laszlo.

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              • #8
                Hmmm, what is the point of having an AI government fall and switch to Despotism on the first turn? Why not simply set their government to Despotism in the first place? It's not like that one turn will make a lot of difference. You can always add a text event saying the government fell if that's what it's all about.

                Or isn't it supposed to be fixed at turn 1, but just whenever something happens to make the government fall? But if that is the case, you'd have the extra difficulty of somehow forcing a government to fall at some specific event, right?

                If you do really need the government change, how about having them start in Anarchy by starting a revolution. Would they be stuck in Anarchy forever due to the no-government-switching, or will they switch to the only available government form, Despotism, at the next Oedo year?
                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                • #9
                  Is this a MGE or TOT scen?
                  Excerpts from the Manual of the Civilization Fanatic :

                  Money can buy happiness, just raise the luxury rate to 50%.
                  Money is not the root of all evil, it is the root of great empires.

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                  • #10
                    Agricola; MGE

                    Merc; Your observations are astute. If a hexedit solution can't be done, then I'd already decided to do just what you pointed out. The govt falling on the 1st turn (or maybe the 2nd) is simply for atmosphere. I WANT the govt to fall. 2nd turn would be perfect, but if it has to be 1st turn, so be it. There are already a number of text popups on the first turn.
                    Lost in America.
                    "a freaking mastermind." --Stefu
                    "or a very good liar." --Stefu
                    "Jesus" avatars created by Mercator and Laszlo.

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                    • #11
                      Which of these scens works the way you want?

                      In both Berlin3900 and Berlin3850, there is a government change in Madrid from Democracy to Despotism in 3800 BC.
                      Attached Files
                      Excerpts from the Manual of the Civilization Fanatic :

                      Money can buy happiness, just raise the luxury rate to 50%.
                      Money is not the root of all evil, it is the root of great empires.

                      Comment


                      • #12
                        Forgot to mention that the .scn have to be played as Germans.

                        The democratic Spanish government falls in 3800 BC (i.e. either during turn 1 or turn 2) and immediately switches to despotism.
                        Excerpts from the Manual of the Civilization Fanatic :

                        Money can buy happiness, just raise the luxury rate to 50%.
                        Money is not the root of all evil, it is the root of great empires.

                        Comment

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