This is from the ToT macro.txt:
CityTaken city= name of a city
[UnitType=] Spy
attacker= new owner civilization name
defender= previous owner civilization name
Am i reading this correctly? Can this actually be made into a unit specific trigger?
If a certain city is captured by a specific unit only is the event trigger activated?
Can the "Unit type" be inserted into other events as well(such as the unit killed trigger-the specific unit being the aggressor)?
I know its an idiotic question but i am far too lazy currently to try it out.
CityTaken city= name of a city
[UnitType=] Spy
attacker= new owner civilization name
defender= previous owner civilization name
Am i reading this correctly? Can this actually be made into a unit specific trigger?
If a certain city is captured by a specific unit only is the event trigger activated?
Can the "Unit type" be inserted into other events as well(such as the unit killed trigger-the specific unit being the aggressor)?
I know its an idiotic question but i am far too lazy currently to try it out.
Comment