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New Blitzkrieg 1936 version (v.4.0)

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  • New Blitzkrieg 1936 version (v.4.0)

    Can you avoid WW2?



    -Bk1936 version 4.0 Alpha
    Hi again. The last couple of weeks I've been busy updating Bk1936 for a PBEM we intend to start over at EVO. It's now done tested, and we can go forth. But this version also works much better in SP, so please have a go all you anti-pbem-apolyton-heathens .

    DOWNLOAD:


    Screens




    Here's what's changed:
    * Works better in SP.
    * New and improved events.
    * A lot of new graphics.
    * Implemented Winter and Summer transition.
    * Now the French and the British civ play after eachother.
    * Communism renamed Dicatorship - government type of the Axis and USSR. Also higher riot factor.
    * Fascism renamed War Democracy - offered to Allied civs if one of their inf's get killed.
    * Changed Terrain.
    * China now independent and stronger.
    * Now European Axis (Hungary, Bulgaria, Romania) can't be annexed by others than Germany, and are changed to Barbarian.
    * One Generic Marine unit instead of all regular inf's with amphibious role.
    * One generic inf for all civs, opening up for many new units.
    * More strict were ships can be built.
    * Improvements more expensive. The crucial improvements radically more expensive.
    * Palmyra removed, Ottawa created. Tasmania removed, Dublin created. Christchurch removed, Scapa Flow created.
    * Recon veichle removed.
    * Secret Code Breaking wonder further down tree.
    * Engineers eat no food, but more expensive.
    * No longer possible to revolt.
    * New terrain features:
    -Now if you mine Grassland/plains it produces half of what hills does.
    * All units supported from start, exept ships, planes and engineers.
    * Modified Cosmic Rules:
    What governments now support:
    -Imperialism: 0 units
    -Dictatorship: 3
    -Democracy: 0
    -War Democracy: 3

    -More corruption in Dictatorship (Communism).

    -Paradrop range now only 4.


    Scenario specific house rules:
    • No tech trading.
    • French civ to be puppet it Paris occupied*.
    • No more than 5 airplanes allowed on the Aircraft Carrier at the same time, and no twin engined aircrafts.
    • No war ships can cross straits owned by a foreign power (i.e. the Bosphorus Strait (Istanbul), Suez Canal, Panama Canal, Kiel Canal (Hamburg), Gibraltar strait, Øresund (Copenhagen) etc.).

    Generic house rules:
    • No reloading!
    • No terraforming.
    • No rehoming of trade units.
    • No 'square stealing' from the AI.
    • No air protected land/sea stacks.
    • No "freezing" of airplanes.
    • No ship chains.
    • No building of new cities. Only re-creating razed ones alowed.
    • No airbases in adjecent to each other or a city.
    • No artificial creating of ZOC with units.

    • No other actions that doesn't make sense in real life. No taking advantage of the civ game machine to better your results in any way. Ask the other players if in doubt before acting.)

    * When Paris falls to, for instance Germany, the French player has to give control of France to Germany, and Germany must seize hostilies against France and sign peace. France must remain neutral throughout the war, unless attacked by any outside nation. Only then may Germany occupy the remaining French cities. When Paris again is liberated, France will be given back to the previous French player and Germany would again be at war with France. France may not gift away its units or money to the "mother country", be it Britain before a war, or Germany while puppet.

    Exeptions to the Vichy-France rule:
    1. France's navy is an exeption and may be attacked without bringing the new puppet France into the war. The French navy that survives may be taken over by Germany 2 turns after the fall of Paris.
    2. Germany would be alowed to annex France's Atlantic cities in addition to Paris.
    3. Japan may declare war on the new neutral French regieme withour fear of reprecautions from Germany or the Allies.
    4. France's Sub-Saharan African colonies may be seized as well by Britain, without bringing France into the war against the Allies.


    Mind that some house rules naturally only applies to MP games.


    Civilisation line up
    Soviet Union
    Imperial Japan
    Third Reich
    USA
    French Republic
    British Commonwealth
    Last edited by Eivind IV; May 9, 2006, 13:12.
    Find my civ2 scenarios here

    Ave Europa, nostra vera Patria!

  • #2


    Its a shame I won't be able to try it immediately due to time constraints, but I'll certainly check out the improved SP when I get the chance.

    In the meantime, here is an updated Char B1 for MGE which I hope you find useful.
    Attached Files

    Comment


    • #3
      I will test this great-looking scenario ASAP!!
      Last edited by Pablostuka; May 8, 2006, 09:02.

      Comment


      • #4
        That's your third version of that tank in just 1 year, no? Very nice!

        After some feedback, a little update was made. The 4.1 is to be found in the same url as above.

        Changes:
        * Improved inf weaker
        * Scapa Flow now has improvements
        * Now road between Endinburgh and Aberdeen
        * Britain's defenses improved.
        * Wien no longer starves. Added another Industrial land, but removed the Heavy Industry.
        * Subarctic (summer "winter" terrain) now only +50% def.
        * Sun Tzu removed from Axis. Now only barracks in German cities.
        * Changed some terrain.
        * Introduced obsolete objective wonders.
        * Minor edit to events.
        Find my civ2 scenarios here

        Ave Europa, nostra vera Patria!

        Comment


        • #6
          This looks cool

          Just tried to open it in FW, but it's in MGE. This means I'll have to wait until later to play it.

          Comment


          • #7
            This looks great! Can't wait to have an oppurtunity to playtest it.
            My Cepha scenario
            The Solar Revolution
            Soon-to-be-updated collection of Civ2 artists' signatures. If you know one that's not listed, feel free to drop me a PM.

            Comment


            • #8
              New update - 4.2

              More feedback given and more changes made. Hppefully the last! The download still to be found at the SL wiki page url above.

              * New governments:
              -Germany: State Economy (Communism) with Freight Unit
              -Japan: Imperial Economy (Monarchy) with Freight unit
              -USA-GB-France: Market Economy (Republic) with Caravan unit
              -USSR: Plan Economy (Democracy) with no trade unit.

              In game changes:
              * Removed coastal def bug in Peshawar
              * Now only barracks in Germany from start
              * Now pre-established internal Soviet trade routes.
              * SETI wonder to Soviets.
              * Cathedral (Palace of Culture) introduced as Soviet only improvement.
              * Germany's economy tweaked.
              * Taiwan renamed Formosa.
              * Alaska no longer starve.
              * Revolutions alowed, but everyone only has the tech for it's own government. Alowing rev is so that democratic nations may revolt between War Economy and Market Economy.
              * Hamburg changed to 150% def.
              * Now Swamps freeze during winter.

              Rules and units:
              * The ground attack airplane now buildable only to the US, France an the UK.
              * The M4 Sherman now only buildable by USA.
              * The Heavy Battleship now generic.
              * Fixed the Improved Interceptor bug.
              * Fixed sporadic terrain improvement bugs.
              * More obsoletions when new weapons discovered. More organised build list.
              * Königstiger weaker in attack, but better in def.
              * Panther away from Mobile Warfare tech slot (i.e. no more selling of barracks).
              * Made Winter Taiga 100% def.
              * Changed the commodities, better representing it's in game value and real life value.
              * Collossus wonder obsoleted.
              * New naval stats. Now coastal bombardment less effective.
              * Jet Fighter available to all civs.
              * Removed the Axis Ally unit, introduced Caravan unit for Allied civs instead.
              * Imp Ship Design now grant +1 move.
              * Now Lend Lease to Soviet event gives 1 more happy citizen.

              Events:
              * Fixed Lend Lease bug
              * Now more Lend Lease to Russia: Allies may ship Trade Goods to Russia, and once Russia 'kills' the disembarked Allied Trade Goods, Russia gets 1000 gold.
              * Code Breaking Centre wonder renamed Speer Armaments Ministry. Buildable from an event.
              * Due to no trade units for Russia: 1000 annual gold by events
              Find my civ2 scenarios here

              Ave Europa, nostra vera Patria!

              Comment


              • #9
                BUMP! Where do I d/l?
                "Peace cannot be kept by force.
                It can only be achieved by understanding"

                Comment


                • #10
                  http://sleague.apolyton.net/index.ph...litzkrieg_1936
                  Find my civ2 scenarios here

                  Ave Europa, nostra vera Patria!

                  Comment

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