Originally posted by Boco
Find a copy of Case's Appeasement and Aggression and examine his @UNITS. He spent a lot of time trying to get Civ2 to simulate what you're after.
Find a copy of Case's Appeasement and Aggression and examine his @UNITS. He spent a lot of time trying to get Civ2 to simulate what you're after.
One of my key goals in developing the unit score balance in 'Appeasement and Agression' was to emphasise the role of combined arms. As a result, while armoured units are great in open terrain during offensive operations, they're unable to either hold the ground they've won and operate in other terrain.
My objective in doing this was to break out of the standard strategy in WW2 scenarios where the mass production of Tiger Tanks or mobile artillery is enough to guarantee victory (ie, 'Red Front' or '2194 Days of War'). Historically, infantry was the 'queen of the battlefield' in WW2 and played a key role in all of the wars mobile campaigns. The only major offensive dominated by armoured units was the German attack at Kursk in which a shortage of infantry was one of the many factors which lead to German defeat.
Comment