So, haven't seen Cap around in a bit so I thought I'd inquire about our favorite free game and see how that event language is coming along. The Freeciv team released the last version in November but I haven't seen much since then. Any progress on a civ converter?
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Hi,
I've been active in the Freeciv community since last fall, and there haven't been any major updates on the event language since then I'm afraid. It's supposed to be implemented though, and the development source is shipped with a "Tutorial" scenario that's utilizing events...
Anyway, the branch for a 2.1 release is in place and is very stable. I believe we're waiting for pubserver and/or metaserver to be compatible with that branch before releasing a beta. At that point you may all try out the wonders of Freeciv's event language!
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An event language is in, and will ship with 2.1. It is used to power a simple tutorial. It should be possible to do a number of rather interesting things with it. I think further development of the event language will to a large extent depend on people asking for specific new features that they need for their projects.
We also just added the first touches on an in-game map editor, which is shaping up to be really neat, IMHO. This will be the major feature for release 2.2.
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Originally posted by Per
An event language is in, and will ship with 2.1. It is used to power a simple tutorial. It should be possible to do a number of rather interesting things with it. I think further development of the event language will to a large extent depend on people asking for specific new features that they need for their projects.
We also just added the first touches on an in-game map editor, which is shaping up to be really neat, IMHO. This will be the major feature for release 2.2.
Can't wait to try it out
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Knowing these guys, they'll break it. And you'll look at what they did, scratch your heads, and ask..."Who in their right minds would even THINK of doing something like that?"To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton
From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise
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Knowing these guys, they'll break it.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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Freeciv 2.1 will also include the new Amplio tileset, which features among other things Smileys excellent cities and a nice new unit set compiled by CapTVK from the work of many in this community.
In that regard we do actually lack the gfx for one unit: a "king" unit which represents your civilizations leader (which is an option to play with in Freeciv). If anyone can think of anything suitable and would be willing to contribute, it would be greatly appreciated.We are the apt, you will be packaged.
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Originally posted by Yog-Sothoth
Freeciv 2.1 will also include the new Amplio tileset, which features among other things Smileys excellent cities and a nice new unit set compiled by CapTVK from the work of many in this community.
In that regard we do actually lack the gfx for one unit: a "king" unit which represents your civilizations leader (which is an option to play with in Freeciv). If anyone can think of anything suitable and would be willing to contribute, it would be greatly appreciated.
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