@ Monk: My bad re: Hydro Plants. I was sure hills/mountains in the area allowed those - perhaps that was Civ 1???
@tgb
1. You'll find that almost all the wonders have their proponents here (except for perhaps Eiffel and Manhattan; wherever has Smokey the Nuke Man gone?). Pyramids speed growth, for sure, but on higher levels, your cities will start to go into disorder once they hit size 2. This can be obviated (in despotism, monarchy, and communism) with units in the city which act as martial law and quell unhappiness. That aside, there are a number of us who feel that too much growth in the early game is a bad thing. At higher levels (i.e. Deity), more growth just means more unhappiness, which can be trying until you have the improvements, wonders, and governments to manage it.
IMHO the best of the early wonders are Hanging Gardens, Marco Polo, and Colossus, in that order. Sun Tzu is great for early conquest, and Lighthouse will help your early trade and waterborne warfare - and can be crucial when you are on a little island. Others like Pyramids for the growth, and are willing to deal with the unhappiness issues. But rather than expound on the virtues of all the wonders - which we all can do at length, and we all have our own favourites - I'd suggest searching this or the Strategy forum for some Wonder tips.
2. Republic has a couple of advantages over Monarchy - an extra trade arrow in each square that already produces one (which means more science and cash per turn) and when a city celebrates in Republic it grows by one population unit per turn, so long as it has excess food and continues to celebrate. This is a huge benefit - cities can grown from size 4 to size 8, doubling their output, in a fraction of the time it would take under a Monarchy. The trick is being able to make them celebrate. In the very early game, this is often hard to do. Under a Monarchy, any city that celebrates will collect trade arrows as if it were in a Republic - so it often makes sense to stay in Monarchy, celebrate your key cit(ies) with improvements and luxuries, and keep the other ones content with Martial law (which doesn't work in Republic.
Bottom line: there are lots of strategies that work.
@tgb
1. You'll find that almost all the wonders have their proponents here (except for perhaps Eiffel and Manhattan; wherever has Smokey the Nuke Man gone?). Pyramids speed growth, for sure, but on higher levels, your cities will start to go into disorder once they hit size 2. This can be obviated (in despotism, monarchy, and communism) with units in the city which act as martial law and quell unhappiness. That aside, there are a number of us who feel that too much growth in the early game is a bad thing. At higher levels (i.e. Deity), more growth just means more unhappiness, which can be trying until you have the improvements, wonders, and governments to manage it.
IMHO the best of the early wonders are Hanging Gardens, Marco Polo, and Colossus, in that order. Sun Tzu is great for early conquest, and Lighthouse will help your early trade and waterborne warfare - and can be crucial when you are on a little island. Others like Pyramids for the growth, and are willing to deal with the unhappiness issues. But rather than expound on the virtues of all the wonders - which we all can do at length, and we all have our own favourites - I'd suggest searching this or the Strategy forum for some Wonder tips.
2. Republic has a couple of advantages over Monarchy - an extra trade arrow in each square that already produces one (which means more science and cash per turn) and when a city celebrates in Republic it grows by one population unit per turn, so long as it has excess food and continues to celebrate. This is a huge benefit - cities can grown from size 4 to size 8, doubling their output, in a fraction of the time it would take under a Monarchy. The trick is being able to make them celebrate. In the very early game, this is often hard to do. Under a Monarchy, any city that celebrates will collect trade arrows as if it were in a Republic - so it often makes sense to stay in Monarchy, celebrate your key cit(ies) with improvements and luxuries, and keep the other ones content with Martial law (which doesn't work in Republic.
Bottom line: there are lots of strategies that work.
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