Originally posted by Boco
I was debating about mentioning Catfish's static.spr, but decided to apply the KISS principle. One less file to worry about.
I was debating about mentioning Catfish's static.spr, but decided to apply the KISS principle. One less file to worry about.
Originally posted by Boco
It could be that better solution is to use Merc's SpriteGen, but I haven't checked to see whether you have any trigger units or such, for which you want to hide health bars.
It could be that better solution is to use Merc's SpriteGen, but I haven't checked to see whether you have any trigger units or such, for which you want to hide health bars.
Originally posted by Boco
Sprites actually move slightly slower on my machine than units from the bmp. Is that also true for Catfish's dummy sprites?
Sprites actually move slightly slower on my machine than units from the bmp. Is that also true for Catfish's dummy sprites?
Anyway Curt, I thought you had a handle on this stuff? Certainly, you got it right in Dictator and Bitterfrost.
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