I was just looking through a silly thread on CFC, and noticed this:
[Q=The Person]28 - You found all your cities on mountains because you want the best defence bonus...
29 - ...but still lose because your citizens starve to death...[/Q]
And I suddenly thought of something. I'm quite sure that it has been known before. I'm not sure if it's ever been used though. I don't know if that's because people didn't quite know the details, because it turned out to be not that useful, or simply because I missed all the scenarios already using it.
When you build a city, the city square is automatically irrigated, giving you a food bonus. The interesting thing is, though, that you get the irrigation bonus regardless of whether you can actually irrigate the terrain.
So, you can change the Glacier irrigation food bonus to 10, but still keep irrigation disabled. This will mean that Glacier is still as ****ty as ever, and you can only mine it, but when you build a city on it, you suddenly get 10 food, making the terrain perfectly viable for a city.
Haven't scenarios used special terrain for cities sometimes? A special extra fertile city terrain in case of extra full maps with lots of cities together, to make sure they have enough food, or when the rest of the map should be particularly barren...
Now, instead of making the terrain so fertile, you could put all the food in the irrigation bonus. That way, for instance, if a city is destroyed, surrounding cities won't suddenly have a huge food boosting square next to it. The only way to take advantage of the bonus is to build a city right on it.
I imagine this could be used for other purposes as well. Or rather, taken advantage of and used in an unconventional way. Imagine it as a special sort of resource you can only use by building the city on top of it, rather than just by having it inside the city radius.
[Q=The Person]28 - You found all your cities on mountains because you want the best defence bonus...
29 - ...but still lose because your citizens starve to death...[/Q]
And I suddenly thought of something. I'm quite sure that it has been known before. I'm not sure if it's ever been used though. I don't know if that's because people didn't quite know the details, because it turned out to be not that useful, or simply because I missed all the scenarios already using it.
When you build a city, the city square is automatically irrigated, giving you a food bonus. The interesting thing is, though, that you get the irrigation bonus regardless of whether you can actually irrigate the terrain.
So, you can change the Glacier irrigation food bonus to 10, but still keep irrigation disabled. This will mean that Glacier is still as ****ty as ever, and you can only mine it, but when you build a city on it, you suddenly get 10 food, making the terrain perfectly viable for a city.
Haven't scenarios used special terrain for cities sometimes? A special extra fertile city terrain in case of extra full maps with lots of cities together, to make sure they have enough food, or when the rest of the map should be particularly barren...
Now, instead of making the terrain so fertile, you could put all the food in the irrigation bonus. That way, for instance, if a city is destroyed, surrounding cities won't suddenly have a huge food boosting square next to it. The only way to take advantage of the bonus is to build a city right on it.
I imagine this could be used for other purposes as well. Or rather, taken advantage of and used in an unconventional way. Imagine it as a special sort of resource you can only use by building the city on top of it, rather than just by having it inside the city radius.
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