You may well be right in relation to ladder games which are generally duels on small maps to my knowledge, I am talking about multiple players on larger maps, so players will tend to start 20+ squares apart, in this situation, an early rush is not viable and the complexity of the game is apparent. There still are early wars, some of which I will initiate when a person expands my way too early and defends cities weakly, but sensible, well defended expansion results in a complex and enjoyable game.
Now the game has been updated with the 1.52 patch, which incidentally makes it harder to mass attack cities early successfully as injured defenders retain their firepower, and only lose health, not strength now, there are greater opportunities for the games complexity to show itself, and therefore further play of civ4 may adjust your impressions of the game.
Now the game has been updated with the 1.52 patch, which incidentally makes it harder to mass attack cities early successfully as injured defenders retain their firepower, and only lose health, not strength now, there are greater opportunities for the games complexity to show itself, and therefore further play of civ4 may adjust your impressions of the game.
Comment