The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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You don't need the source code to make Civ2 better...
Halleluja my friends! This guy has managed to create a setler without the ability to build cities. By replacing the civ2.exe and the game.txt in the main civ2 MGE folder by the ones he posted it worked out perfectly in game.
When hitting b for build, you get a message: Sorry, in this game settlers don't build cities(!). This is a great step for civ-kind!
Pope Fairline, can you please beatify this man?
So basically we have Civ 3 Workers. I like this idea, but does this mean settlers of all kinds are outlawed in a game? What if I have a tank with the settler flag?
Originally posted by Harry Tuttle
So basically we have Civ 3 Workers. I like this idea, but does this mean settlers of all kinds are outlawed in a game? What if I have a tank with the settler flag?
Um, no. For the thing Eivind verified, the only difference with regular Civ2 is that Settlers (and presumably all units with "settling abilities") can't build cities. Effectively hard-coding something that thus far had to be made a "house rule", preventing the human player from building new cities. Nothing more.
More civs would solve most of the problems i have with Clash of Monarchs, I'm Having Trouble Even with neutrals as impassible terrain,
I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
Would it be possible for someone to contact this Skyler fellow and ask him to post on this thread if he thinks any of the things we're talking about are possible?
If Tigey's right in that english isn't his first language might we have somebody contact him in his native language ask him politely as not to scare him off? Between all the frequent posters on this forum I think the odds are good of having somebody that can speak his language fluently.
He's not much of a talker, Chris, so I think it's best to keep him at CivFan as long as we can.
He's cracked the max number of cities alowed placed on a map btw, and it works! I'm so exited! This will change a lot for my grandiose giga map scenarios!
Are you sure? I think Julius Brenzaida cracked that too once, but it didn't actually work properly, because the city number still only counted to 256, so say, trade routes and unit support would get mixed up.
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