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  • Minnesota Maps

    I took an outline of minnesota and used the Map Converter to make it a civ2 map, for a scenario of mine. Problem is, I don't know what to do!

    Can some one help please?

    EDIT: deleted the attachment. see new one below.
    Last edited by PlutonianEmpire; November 28, 2005, 04:04.
    Be nice or I'll nuke you. ;)

  • #2
    What Civ2 version do you have? Test of Time?
    What is it you don't know? Making a scenario, or making that map into something more than just grassland?
    Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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    • #3
      Multiplayer Gold Edition, mainly. I'm not gonna get ToT for a while right now.

      Mainly, it's for a scenario that starts in 2014, where the Plutonian Empire starts coming around, but can also be used for regular gameplay.
      Be nice or I'll nuke you. ;)

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      • #4
        Well, you can use the map editor the edit the map, and you have to use the cheat menu to create the scenario.

        Start a game on that map (as a White civ!), open the cheat menu, place units, cities (by making settlers and letting them build) etc. etc. all during that first turn. Then save the game as a scenario.... That's the short version of it anyway.
        Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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        • #5
          I know how to do that latter part. I'm just talking about editing the map, or having someone do some editing/help me get a head start.
          Be nice or I'll nuke you. ;)

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          • #6
            Mark major terrain features firs, then soften. You might want to make all those off-state mountains ocean rather (easily done with MapEdit, check Mercator's sig) (NM, I saw the second one).

            Also, when you start a new game with those maps, you get icecaps. I'm not sure if this can be avoided, exept for starting on a custom map of the appropiate size and then switching the map of the save...


            As for filling the map in, you might want to first fill all land with a more conspicuous terrain (like arctic) and draw a grid on with, say, swamp. Then get a paper map, and either draw (if you can) or overlay (tracing paper works good for this) a grid on top (you can also use meridiand and parallels, but the map will end up a bit deformed (then again, in such small an area it won't be noticeable).

            BTW, choose what grid you will use before drawing it on the map, of course.
            Indifference is Bliss

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            • #7
              Minnesota map? Let's make a Fargo scenario!

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              • #8
                Originally posted by PlutonianEmpire
                I know how to do that latter part. I'm just talking about editing the map, or having someone do some editing/help me get a head start.
                Ah yes, okay... Well, the main thing left to do is add the terrain... The way I do it is I start with the mountains/hills, then add rivers and then the other terrain. However, I tend to create my maps from digital sources with rivers and elevation data, so I can fairly easily add the mountains, hills and rivers.

                Here are some good sources for terrain data:



                [q=N35t0r]
                Also, when you start a new game with those maps, you get icecaps. I'm not sure if this can be avoided, exept for starting on a custom map of the appropiate size and then switching the map of the save...[/q]

                Only with round maps, so be sure to use Custom rules (um, what's that menu called again) and check the flat map option.
                Civilization II: maps, guides, links, scenarios, patches and utilities (+ Civ2Tech and CivEngineer)

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                • #9
                  Okay, I used nationalatlas.gov, geology.com, and a university website for my minnesota map.

                  what'cha think?
                  Attached Files
                  Last edited by PlutonianEmpire; November 28, 2005, 04:36.
                  Be nice or I'll nuke you. ;)

                  Comment


                  • #10
                    It looks good

                    Perhaps you might want to add a bit more diversity, like a couple of lonely hills here and there (maybe where the basins of two rivers meet), or some clearings in the forest.

                    Perhaps also some more grass in the plains (especially along rivers) and plains in the grass
                    Indifference is Bliss

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                    • #11
                      Done.
                      Attached Files
                      Be nice or I'll nuke you. ;)

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                      • #12
                        It looks good

                        Always remember that terrain tends to have some variation, and when playing a scenario, the player will rather face a bit of variation rather than vast expanses of a certain terrain type divided from the next by a hard edge.
                        Indifference is Bliss

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                        • #13
                          Originally posted by Ecthy
                          Minnesota map? Let's make a Fargo scenario!
                          Or an rmsharpe one!

                          http://sleague.apolyton.net/index.php?title=Home
                          http://totalfear.blogspot.com/

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                          • #14
                            What?

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                            • #15
                              Okay, I updated my minnesota to include the other states (except canada, for now).
                              Attached Files
                              Be nice or I'll nuke you. ;)

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