I've had this scenario idea for a few days and I can't quite shake it. Essentially, it's a near future-age military scenario, USA vs China.
The principal gimmick would be that there would be completely different unit-sets for each protagonist. US units would be hugely expensive (many, many shields), and Chinese units would be cheap to build (and correspondingly numerous). US units would be qualitatively superior, and they'd have to be, as the US would be run as a Democracy with very limited access to happiness wonders (events might allow wonders such as the (renamed) Women's Suffrage to be built). In the meantime, keeping large numbers of units in theatre would be very difficult for the US.
The Chinese, meanwhile, would be a Fundamentalism and suffer the usual science penalty. Catching up to the US in technology would be difficult.
In lieu of the normal trade system, I thought a nice touch would be to create Freight units for each civ by event. For example, for each of the US and China, 1 Freight unit would be created for every nation they are at peace with - or allied with, perhaps. This would represent the value of world goodwill (for the US), or foreign military aid (for the Chinese).
Nukes would probably not be present - if they did exist, they would be created by event, or possibly unbuildable, and present in limited numbers at the start of the game.
I'm not sure if the intended protagonist should be China, with the aim of capturing Taiwan and some other US possessions in the area, or the US, with the aim of capturing Beijing and performing a "regime change". Thoughts?
There's more to this, but I'm new to scenario design, and wanted to check here to see if this a) had already been done and b) was feasible.
The principal gimmick would be that there would be completely different unit-sets for each protagonist. US units would be hugely expensive (many, many shields), and Chinese units would be cheap to build (and correspondingly numerous). US units would be qualitatively superior, and they'd have to be, as the US would be run as a Democracy with very limited access to happiness wonders (events might allow wonders such as the (renamed) Women's Suffrage to be built). In the meantime, keeping large numbers of units in theatre would be very difficult for the US.
The Chinese, meanwhile, would be a Fundamentalism and suffer the usual science penalty. Catching up to the US in technology would be difficult.
In lieu of the normal trade system, I thought a nice touch would be to create Freight units for each civ by event. For example, for each of the US and China, 1 Freight unit would be created for every nation they are at peace with - or allied with, perhaps. This would represent the value of world goodwill (for the US), or foreign military aid (for the Chinese).
Nukes would probably not be present - if they did exist, they would be created by event, or possibly unbuildable, and present in limited numbers at the start of the game.
I'm not sure if the intended protagonist should be China, with the aim of capturing Taiwan and some other US possessions in the area, or the US, with the aim of capturing Beijing and performing a "regime change". Thoughts?
There's more to this, but I'm new to scenario design, and wanted to check here to see if this a) had already been done and b) was feasible.
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