Yes, I'm trying to get back on the Civ2 scenario making horse for the umpteenth time. I've gotten pretty far though, this time. Anyway, this was inspired by Uncle Dead Bird's mythical scenario, which is in progress. While he was discussing it, I realized that the ancient Greeks left behind a substantial body of well-known lore to us, more than just about any other civilization. So I'm trying my hand at a purely Greek mythological scenario, set around 1500-1250 BC. It'll be FW. There are seven civs, each of which is under the special protection of one of the seven Gods I've chosen to represent, and each civ has a unique unit:
The Athenians, under Athena, naturally, excel in defensive warfare. They control the area around Athens and the island of Euboia. Their unique units are Gorgons, a "bomber"-type unit.
The Boiotians (working name), centered around Delphi, are followers of Apollo, who gives improved scientific abilities and archers. Their unit is the Sphinx, a defensive powerhouse.
The Pylians, who command the southern half of Peloponnessus, are the servants of Poseidon, who gives them an advantage in naval technology and cavalry. They can build Sirens, a "submarine" unit.
The Argives control an irregular chunk of land around Argos, smack in the middle of the map. They are devoted followers of Hermes, and as such have advantages in commerce, exploration, and diplomacy. Their Griffins are like tough helicopters.
The Arcadians govern the rest of Peloponnessus (along with isolated territory in the isthmus), and worship Demeter. Naturally, they excel at agriculture and controlling pollution. They get Erinyes (furies), which act as missiles.
The Cycladians start out on the Archipelago. Their patron is Dionysus, who gives happiness improvements and various other odds and ends (I'm not sure what else he should give them). They build Satyrs, extremely nimble and moderately powerful infantry.
Finally, the Thessalians in the north of the map are worshippers of Hephaestus, the forge god. They excel at industry. Their unique units are Cyclopes, extremely powerful but expensive ground units useful for smashing cities.
Archaeological records from the early Bronze Age seem to be scant, so I just divided up Greece south of Mt. Olympus based mostly on where my Dictionary of Classical Religion said the respective gods were primarily worshipped. I had to take some liberties, naturally. The tech tree is based on secrets granted by the Gods rather than research, and is divided up among the seven Gods represented. Each of the civs begins with a significant head start in its own branch, but everything other than the unique units can be researched by anyone eventually. Most of the mythological monsters can only be gained by bribing them from periodic barbarian uprisings; the tech tree only lets players build the basics, though progress up it naturally improves the power of the barbarian monsters.
The map is pretty much made, I just have to fill in the terrain that isn't hills or mountains. That's one of the things I need help with; any Greeks here want to tell me what kind of terrain their peninsula ought to feature instead of glaciers, jungles, tundra, and deserts? What resources? I've got copper in the hills and boar in the woods. Presumptively marble would go in the mountains in place of iron...what else? Also, trade goods, and city names for AI-built cities (I don't want to use real cities, it would annoy me to have the Argives build "Corinth" just south of Athens). I'm aiming for as immersive of a classical experience as possible. I know there are plenty of enthusiastic Greeks on this site...help me out.
I could also use a few images (manticore, chimaera, gigantes, harpy), but I'll leave off actual requests until I've made more progress.
The Athenians, under Athena, naturally, excel in defensive warfare. They control the area around Athens and the island of Euboia. Their unique units are Gorgons, a "bomber"-type unit.
The Boiotians (working name), centered around Delphi, are followers of Apollo, who gives improved scientific abilities and archers. Their unit is the Sphinx, a defensive powerhouse.
The Pylians, who command the southern half of Peloponnessus, are the servants of Poseidon, who gives them an advantage in naval technology and cavalry. They can build Sirens, a "submarine" unit.
The Argives control an irregular chunk of land around Argos, smack in the middle of the map. They are devoted followers of Hermes, and as such have advantages in commerce, exploration, and diplomacy. Their Griffins are like tough helicopters.
The Arcadians govern the rest of Peloponnessus (along with isolated territory in the isthmus), and worship Demeter. Naturally, they excel at agriculture and controlling pollution. They get Erinyes (furies), which act as missiles.
The Cycladians start out on the Archipelago. Their patron is Dionysus, who gives happiness improvements and various other odds and ends (I'm not sure what else he should give them). They build Satyrs, extremely nimble and moderately powerful infantry.
Finally, the Thessalians in the north of the map are worshippers of Hephaestus, the forge god. They excel at industry. Their unique units are Cyclopes, extremely powerful but expensive ground units useful for smashing cities.
Archaeological records from the early Bronze Age seem to be scant, so I just divided up Greece south of Mt. Olympus based mostly on where my Dictionary of Classical Religion said the respective gods were primarily worshipped. I had to take some liberties, naturally. The tech tree is based on secrets granted by the Gods rather than research, and is divided up among the seven Gods represented. Each of the civs begins with a significant head start in its own branch, but everything other than the unique units can be researched by anyone eventually. Most of the mythological monsters can only be gained by bribing them from periodic barbarian uprisings; the tech tree only lets players build the basics, though progress up it naturally improves the power of the barbarian monsters.
The map is pretty much made, I just have to fill in the terrain that isn't hills or mountains. That's one of the things I need help with; any Greeks here want to tell me what kind of terrain their peninsula ought to feature instead of glaciers, jungles, tundra, and deserts? What resources? I've got copper in the hills and boar in the woods. Presumptively marble would go in the mountains in place of iron...what else? Also, trade goods, and city names for AI-built cities (I don't want to use real cities, it would annoy me to have the Argives build "Corinth" just south of Athens). I'm aiming for as immersive of a classical experience as possible. I know there are plenty of enthusiastic Greeks on this site...help me out.
I could also use a few images (manticore, chimaera, gigantes, harpy), but I'll leave off actual requests until I've made more progress.
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