Greetings - I hardly feel worthy posting here, but I had a few questions on your noble trade:
As a long time player of Civ2 Scenarios, I've always been really impressed with how fun they can be, and I've been thinking about trying my hand. I had an idea for a new take on an old subject.
I know I've played several scenarios on the Punic Wars, especially the famous second one, but all the scenarios inevitably place you as either Carthage or Rome. My idea is to play as neither - a scenario taking place in the First Punic War, the dispute over Sicily, with the player taking the role of Hieron II (or Hiero, to the Romans), ruler of Syracuse, who might be considered to have started the first Punic War. The player would start with only a corner of Sicily, and have limited military power: A combat hero unit, Hieron himself, and a supply of cheap but mediocre settler-warriors (to simulate urban levies, and the limited manpower of the city). Syracuse would have to contend with their nearby mercenary-raider opponents, the Mamertines, and the conflict would likely expand quickly, with the Syracusians forced to take sides between the two great powers and fight it out on the island against superior forces. Historically, Hieron chose the Carthaginians but then switched sides - the scenario would aim at having the player confront that same choice, and maybe come to a different conclusion (or the same one).
The new idea (which might have been done before, I'm not sure) would be to have "science" replaced by "bribes." Basically, a fraction of your trade would be used to bribe, give royal gifts, provide lavish entertainment, and otherwise grease the wheels of diplomacy. The "advances" would become diplomatic breakthroughs - through events connected to discovering the advances, you would gain mercenaries, access to wonders, or even start a war. For example, early in the game you could pursue a politically strong marriage with your "diplomacy money," and be rewarded by Shakespeare's Theatre (renamed, of course) to symbolize how the marriage has secured your political position at home against unrest, yada yada.
I have a few other ideas for it, though unfortunately I'm out of the country, so I'll have to sit on the idea for a few months. In the meantime:
- What map should be used? The action will mostly take place in and around Sicily, but I want to make Rome and Carthage strong, which seems to require that I include more of their lands in the map... but I don't want to take the emphasis off Sicily.
- How should the "tech diplomacy" mesh with the real diplomacy? It wouldn't make sense to have a "Roman alliance" tech, since in actuality the Romans might declare war on you, and there aren't any script commands to force an alliance. Which brings us to the final question...
- Such a script-heavy scenario seems nearly beyond the capabilities of Civ2-FW, which is what I use. I've heard a lot on here about TOT and MGE and their benefits and drawbacks, but I'm afraid to say it's all left me a bit confused. I'm willing to fork over some dough for an upgraded Civ2 that can make a scenario like this more feasible, but which should I get, and how do I get my hands on it?
- Okay, one other final question: If I wait around until I finally get home and can do this thing, will Civ4 have converted you all and made this forum empty?
As a long time player of Civ2 Scenarios, I've always been really impressed with how fun they can be, and I've been thinking about trying my hand. I had an idea for a new take on an old subject.
I know I've played several scenarios on the Punic Wars, especially the famous second one, but all the scenarios inevitably place you as either Carthage or Rome. My idea is to play as neither - a scenario taking place in the First Punic War, the dispute over Sicily, with the player taking the role of Hieron II (or Hiero, to the Romans), ruler of Syracuse, who might be considered to have started the first Punic War. The player would start with only a corner of Sicily, and have limited military power: A combat hero unit, Hieron himself, and a supply of cheap but mediocre settler-warriors (to simulate urban levies, and the limited manpower of the city). Syracuse would have to contend with their nearby mercenary-raider opponents, the Mamertines, and the conflict would likely expand quickly, with the Syracusians forced to take sides between the two great powers and fight it out on the island against superior forces. Historically, Hieron chose the Carthaginians but then switched sides - the scenario would aim at having the player confront that same choice, and maybe come to a different conclusion (or the same one).
The new idea (which might have been done before, I'm not sure) would be to have "science" replaced by "bribes." Basically, a fraction of your trade would be used to bribe, give royal gifts, provide lavish entertainment, and otherwise grease the wheels of diplomacy. The "advances" would become diplomatic breakthroughs - through events connected to discovering the advances, you would gain mercenaries, access to wonders, or even start a war. For example, early in the game you could pursue a politically strong marriage with your "diplomacy money," and be rewarded by Shakespeare's Theatre (renamed, of course) to symbolize how the marriage has secured your political position at home against unrest, yada yada.
I have a few other ideas for it, though unfortunately I'm out of the country, so I'll have to sit on the idea for a few months. In the meantime:
- What map should be used? The action will mostly take place in and around Sicily, but I want to make Rome and Carthage strong, which seems to require that I include more of their lands in the map... but I don't want to take the emphasis off Sicily.
- How should the "tech diplomacy" mesh with the real diplomacy? It wouldn't make sense to have a "Roman alliance" tech, since in actuality the Romans might declare war on you, and there aren't any script commands to force an alliance. Which brings us to the final question...
- Such a script-heavy scenario seems nearly beyond the capabilities of Civ2-FW, which is what I use. I've heard a lot on here about TOT and MGE and their benefits and drawbacks, but I'm afraid to say it's all left me a bit confused. I'm willing to fork over some dough for an upgraded Civ2 that can make a scenario like this more feasible, but which should I get, and how do I get my hands on it?
- Okay, one other final question: If I wait around until I finally get home and can do this thing, will Civ4 have converted you all and made this forum empty?
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