Announcement

Collapse
No announcement yet.

Test of Time Conversion Project update

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I was envisaging using an isometric city style for Justinian Tech, which is why I asked Sarsstock to have a go at the E. Roman. If he's busy I'll make some up myself.

    Failing that, BeBro's cities are excellent so we could go with those.
    http://sleague.apolyton.net/index.ph...ory:Civ2_Units

    Comment


    • #32
      Sorry. You sent me a Bebro city file so that's why I thought we were going to use his style. If we're going isometric then we need all four city styles to be compatible. They are Roman (or Byzantine), Persian, German and Hun. How do you want to handle this?
      Tecumseh's Village, Home of Fine Civilization Scenarios

      www.tecumseh.150m.com

      Comment


      • #33
        Heresson made some nice byzantine and roman city styles, they are on the first page of the non-unit graphics thread
        I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
        Rules are like Egg's. They're fun when thrown out the window!
        Difference is irrelevant when dosage is higher than recommended!

        Comment


        • #34
          Originally posted by curtsibling
          Looks good!

          I will have a go at redoing all those city styles!

          Gimme a week or so. I'll be in touch on this thread!

          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

          Comment


          • #35
            Originally posted by techumseh
            Boco has agreed to edit the bat. file syntax so that it works with XP as well.
            I did say that didn't I. What do the Germans say, "Andy Arbeiting" or something?
            El Aurens v2 Beta!

            Comment


            • #36
              To show the kind of style I am going for with the new Classical cities...

              Here is the Greek city states set...
              Attached Files
              http://sleague.apolyton.net/index.php?title=Home
              http://totalfear.blogspot.com/

              Comment


              • #37
                Marvelous Curt.... simply marvelous. I see you've really taken a liking now to the smaller building city styles. They do have a more proportionate look to them in when put against the backdrop of map than the larger building styles.

                Comment


                • #38
                  Thanks man!

                  These city sets are fun to put together also.
                  I like to make the evolution between the size levels,
                  the four levels of size for the cities gives plenty of scope!

                  I better remember to do some suburbs too!



                  Next up is the Roman set, followed by:

                  Babylonian
                  Egyptian
                  Persian
                  Indian
                  Chinese

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

                  Comment


                  • #39
                    great job Curt!
                    "Peace cannot be kept by force.
                    It can only be achieved by understanding"

                    Comment


                    • #40
                      Last one for today...The Roman city set -

                      Next up will be the Babylonians!
                      Attached Files
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

                      Comment


                      • #41
                        Well.... this will certainly go a long way Curt in helping with the updating of scores of ancient scenario's for ToT, as well as in the development of new scenario's all together.

                        Comment


                        • #42
                          Those cities are freakin' awesome. Makes me want to build a Roman scenario.

                          Comment


                          • #43
                            Spiffing cities Curt old boy
                            http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                            Comment


                            • #44
                              Originally posted by techumseh
                              Sorry. You sent me a Bebro city file so that's why I thought we were going to use his style. If we're going isometric then we need all four city styles to be compatible. They are Roman (or Byzantine), Persian, German and Hun. How do you want to handle this?
                              No problem. I think I'll have a go at them myself; I've been collecting some material on Sasanian and late Roman architecture if you can get round the shared Renaissance style problem. I fancy a crack at the Hagia Sofia sans minarets now I've seen Curt's splendid cities

                              BTW, do you plan to contact Carl Fritz?
                              http://sleague.apolyton.net/index.ph...ory:Civ2_Units

                              Comment


                              • #45
                                Yes, I'd better do that.
                                Tecumseh's Village, Home of Fine Civilization Scenarios

                                www.tecumseh.150m.com

                                Comment

                                Working...
                                X