I think I remember this being discussed some time ago (if I'm not mistaken, by Yaroslav, before he was sent to Siberia
)...
I would really find helpful (when playing a scenario or when designing one) an utility that would be able to read the rules.txt file, extract the tech tree and put it in graphical form!
As I haven't done any programming in 5 years (and don't intend to start again
), this is something I won't do myself...
BUT, if someone is willing to try, I would gladly help with the algorithm and logic of the programm (just NOT the programming itself...).
Would such a tool be welcomed by others?
Anybody interested in doing it?
)...I would really find helpful (when playing a scenario or when designing one) an utility that would be able to read the rules.txt file, extract the tech tree and put it in graphical form!

As I haven't done any programming in 5 years (and don't intend to start again
), this is something I won't do myself...BUT, if someone is willing to try, I would gladly help with the algorithm and logic of the programm (just NOT the programming itself...).
Would such a tool be welcomed by others?

Anybody interested in doing it?
What I lack is the slightest idea of a 'universal' format for a graphical tech tree.
Come up with that, and I'll start coding.


Maybe a suboptimal brute force spreadsheet that does a comprehensive series of descendents lists for each tech, along the lines Merc suggested, would work. It wouldn't be pretty, but it should find dead ends and loops.
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