Due respect to the players who have developed a preference for 2x production; but I find myself resisting the switch.
1) I can't build new cities fast enough, my pop is constantly growing and expanding at a frightening rate with no obvious end in sight. How many cities do you need to play a good game of civ?
2) Huge cities, seemingly without effort. If they get to big, I have specialists to burn. I have disorder, it seems that I should just grow bigger, and add enough scientists to drive the angries out. (the specialist combinations required with this kind of food surplus don't even require the use of elvis's)
3) No need for irrigation, at least if you have a piece of grass in sight. calculated agriculture was always a part of the game.
4) Every sea square becomes a trade special worth 4 trade! My goodness gracious.
5) mines actually harm production in hills?
Am I missing any?
Anyway, I've only played a couple games this way, but they didn't really feel so much like the civ i grew up with where happiness, expansion, growth, development, luck, (
) trade/food/resources, were all interwoven aspects of the game that had to be carefully navigated.
So far seems like a simpler, not so interesting game.
Also, up for a game anytime;
r_u_d_d@hotmail.com
any settings, of course
Yours Truly,
br
1) I can't build new cities fast enough, my pop is constantly growing and expanding at a frightening rate with no obvious end in sight. How many cities do you need to play a good game of civ?
2) Huge cities, seemingly without effort. If they get to big, I have specialists to burn. I have disorder, it seems that I should just grow bigger, and add enough scientists to drive the angries out. (the specialist combinations required with this kind of food surplus don't even require the use of elvis's)
3) No need for irrigation, at least if you have a piece of grass in sight. calculated agriculture was always a part of the game.
4) Every sea square becomes a trade special worth 4 trade! My goodness gracious.
5) mines actually harm production in hills?
Am I missing any?
Anyway, I've only played a couple games this way, but they didn't really feel so much like the civ i grew up with where happiness, expansion, growth, development, luck, (

So far seems like a simpler, not so interesting game.
Also, up for a game anytime;
r_u_d_d@hotmail.com
any settings, of course

Yours Truly,
br
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