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Dainichi Sekai Taisen version 2.0 Release
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Dainichi Sekai Taisen version 2.0 Release
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Originally posted by Kugelregen
Great to see a version 2.0 of this amazing scenario!! This is really a topnotch scenario that I think some people overlooked. Every civ2 player will be better off after slugging it out with the allies in this scenario!
I'm really interested in comments from someone who played the earlier release, to see what they say about the improved Allied AI.
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I've just downloaded DSTv2. Aside from an inaccurate map, it looks solid. The tech tree looks good, as do the graphics.
I'm glad to see the specs for the allied carriers. It's good to see a Pacific scenario where the designer doesn't expect the AI to fly planes to and from carrier units.
I have to protest the loss of the P-38, a key allied weapon in the early part of the war, for the Lloyd-Carden Tankette! What were you thinking?
What are those Warlord cities in the Pacific?
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Yes I admit taking some liberties with the map.
Loss of the P-38 is a shame but the AI just wasn't into using it so it was really wasting a slot. At the same time the ommission of any unit representing armor (outdated or otherwise) for the minor races was quite glaring....
as for the warlord island cities, just something to keep the AI busy in the early stages. My loose interpretation is unoccupied islands = warlord, its sort of an adjustment to compensate for having no settler units.
hope you enjoy playing it, note you can jump to pearl harbor if you find fighting the Chinese for 5 years boring.
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I have found memories of watching an episode of Black Sheep Squadron where they were vistied by a pair of P-38s.
Unfortunately, the fighter is not an AI friendly unit given its low attack strength. The AI only builds one or two by itself anyway and even if you give them tons of free P-38s with its long range, they simply kamikazi them against carriers and battleships unless it just happens to come across a zero by luck. So as much as it pains me, I have to say that it was the most redundant unit.
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I'm pretty happy with my own game going into 1943, advances have ground to a halt pretty much with losses building because of the new changes incorporated.
Well if there are no complaints or comments, I guess that's a wrap for DST.Last edited by kobayashi; July 31, 2005, 06:35.
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My own game
Reached early 1944 and surrendered. The going has been tough, especially in South East Asia where I've only gotten as far as Kular Lumpur, Borneo and Sulawesi. Singapore, Java and Sumatra still remain in stubborn Allied hands and more than half my fleet was lost in the Singapore and Midway campaigns.
While I did manage to take Rabaul and Manus by massing the remainder of my capital ships there, it proved to be a major tactical mistake. The Allies managed to land in Iwo Jima at about the same time. As there was no home fleet to immediately retake it, marines and B-25s have begun to spawn there and there is no hope of ever recapturing it. Okinawa should be next to go.
Allied Carrier task forces are raiding without much resistance and their submarines are sinking ships at will. There aren't enough ships to screen the entire west flank and two thirds of my destroyer fleet has been lost via attrition....Last edited by kobayashi; August 9, 2005, 13:45.
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Part II
The existing Jap fleet consists of three Yamato BBs and two smaller Nagato type battleships I managed to rush build after hostilites began - with the help of resources collected. Other forces such as aircraft (only one carrier lost) and men are still credible but its only a matter of time before its all over - the entire set of capital ships I started with are all at the bottom of the ocean, as well as most of my submarines and many other support ships.
Never got round to Burma and British forces are sweeping west and Bangkok is almost razed now in spite of regular reinforcements. And I was hoping to try out the Fall of Singapore and Burma Road events. maybe next time.Last edited by kobayashi; August 9, 2005, 13:53.
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in case anyone want to have a look at the saveAttached Files
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Thanks for the save. It makes for very interesting "reading". I'd like to try the scen once again after I finish DICTATOR TOT, perhaps in a week or so.
P.S. You may want to check the spelling of Sacremento.Excerpts from the Manual of the Civilization Fanatic :
Money can buy happiness, just raise the luxury rate to 50%.
Money is not the root of all evil, it is the root of great empires.
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For your next try - I learned a few things
You may start off with a surplus of support ships but you have to keep building them throughout instead of concentrating on battleships. What's happened to me is pretty much what happened in history - my cap ships can't be deployed as they should - because a solitary sub or torpedo bomber would sink them when without escourt. You need a cruiser screen to kill off planes and a destroyers to detect subs. If your escourt gets sunk and there are no spares, you need to turn back.
Same applies to transports. Lost the transports on two attempts to ship artillery to Malaya which left Singapore in British hands. That's when I realized (too late) the need to get a land route all the way to Saigon - again much like in history.
Midway is a spawning point so you need to capture it early and I failed to position forces to land there at the onset. Again the classic mistake.Last edited by kobayashi; August 10, 2005, 05:50.
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looks like there may be a version 2.1 to fix sum bugs...stay tuned
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