I'm pretty sure the answer is not, but is there any way to remove the road movement effect of rivers?
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Put the river graphic into one of the forest, hills or mountains slots and use it instead. Otherwise, not.
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that gave me an idea, is there any way to prevent civ's from building roads?Originally posted by techumseh
Put the river graphic into one of the forest, hills or mountains slots and use it instead. Otherwise, not.I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
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Yeah, don't give them settlers.
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hmmm, is the road movement effect of rivers connected to the "Road movement multiplier" in rules.txt?Originally posted by techumseh
Yeah, don't give them settlers.I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
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It is the same. Can't be varied.
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if i set the "road movement multiplier to 1, will that affect rivers?Originally posted by techumseh
It is the same. Can't be varied.I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
Comment
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