Yes. *sigh* It's true.
Now the CD drive has been fixed (a two-stage process involving a fist and then a screwdriver) it's Civ2ToT time again.
The scenario is largely going to be a lark but I do hope to have a neat little multiplayable game at the end of it.
Graphics will be stol...- er, adapted from existing Lucasarts games and media material. Sounds might be more difficult but I'll see what I can rustle up.
The feel of the game will be deep space, conquering worlds one by one. Most of the worlds will be single square islands in an ocean of space, but I like the idea of four-square planets that measure up to gas giants. I might just use that for black holes or galaxy arrays or something. Most of the fighting will be done using fleets of starships against each other, although I'm hoping to tweak combat strengths so that it's more effective to use marine-style units to attack from ships, rather than bombarding with the ships themselves. Starfighters will be little aircraft units that buzz around trying to sink ships.
As far as time periods go, I fully plan to collect images of units and things incorporating all six Star Wars movies and quite a few of the flight sim games. I don't know how I will use events or batch files to simulate moving from age to age, but hopefully that won't be necessary. The images and units that I gather might not all be used in the modpack, allowing others to use them for their own scenarios. Leader portraits will naturally be changed.
Tribes currently might include: Republic (use Jedi etc.), Separatists (use droid units, etc.), Neutrals (all the benign alien units), and Underworld (Jabba and Co Ltd). Later on, it would include Empire and Rebels.
There is no assurance I will complete this scenario but I do intend to give it a good stabbing and see what trickles out.
Wish me luck.
Now the CD drive has been fixed (a two-stage process involving a fist and then a screwdriver) it's Civ2ToT time again.
The scenario is largely going to be a lark but I do hope to have a neat little multiplayable game at the end of it.
Graphics will be stol...- er, adapted from existing Lucasarts games and media material. Sounds might be more difficult but I'll see what I can rustle up.
The feel of the game will be deep space, conquering worlds one by one. Most of the worlds will be single square islands in an ocean of space, but I like the idea of four-square planets that measure up to gas giants. I might just use that for black holes or galaxy arrays or something. Most of the fighting will be done using fleets of starships against each other, although I'm hoping to tweak combat strengths so that it's more effective to use marine-style units to attack from ships, rather than bombarding with the ships themselves. Starfighters will be little aircraft units that buzz around trying to sink ships.
As far as time periods go, I fully plan to collect images of units and things incorporating all six Star Wars movies and quite a few of the flight sim games. I don't know how I will use events or batch files to simulate moving from age to age, but hopefully that won't be necessary. The images and units that I gather might not all be used in the modpack, allowing others to use them for their own scenarios. Leader portraits will naturally be changed.
Tribes currently might include: Republic (use Jedi etc.), Separatists (use droid units, etc.), Neutrals (all the benign alien units), and Underworld (Jabba and Co Ltd). Later on, it would include Empire and Rebels.
There is no assurance I will complete this scenario but I do intend to give it a good stabbing and see what trickles out.
Wish me luck.
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