I would like to announce the initial release of StuporMan's Supply And Demand Calculator! (version 1.013 now available).
This program was designed to help the average Civilization 2 player to understand how Supply and Demand works and what changes the Supply and Demand lists in their cities so that they can manipulate these values. All you need to do is enter the information and then click Calculate Supply and Demand and it will do the rest!
Before using please read my standard disclaimer:
I take no responsibility for any damage this program does to your computer, data, programs, dog, cat, significant other, or any other person, place, thing, or imaginary entity. Use at your own risk!
I take no responsibility for how you use the information provided by this program or the accuracy of said information. Again use at your own risk!
I make no promises that this program will work on your computer or other device and make no promises to make it do so in the future. Likewise, I make no promises to make this program work correctly or any better than it does at the time of this posting.
End Disclaimer
Sorry about the disclaimer, but us programming types have to cover our behinds a bit! I did not make this program with the intent of harming you or your computer and I have every intention of completeing this project, but again I can't guarantee nothing bad will happen!
Edit: This program is now very near to being 100% accurate. I have tested on several cities in several situations and all have worked properly. There still may be some inaccuracies and if you can help me track them down I would greatly appreciate it.
Current Features:
1. Lists Supply and Demand lists for the cities put in the calculator, assuming that the city receives a trigger.
2. Lists the Top 3 Supplied and Demanded Commodities and the current wildcard, in addition to the Final Supply and Demand List.
3. Lists the value totals for all Supply and Demand commodities for ease of manipulation.
4. Ability to save the calculator data to a file and load it back again.
5. Can Track up to 255 cities.
6. Can store information about all civilizations.
7. No longer need to click the Calculate Supply and Demand button, every change immediately affects the list.
Tentative plans for future versions:
1. Caclulate beaker costs for all civs.
2. Caclulate Caravan Delivery Payments - Per Elephant.
3. Make it platform independant.
4. Template Creation for useful city conditions. - Per Ell_man
5. Reading terrain (and other) data directly from the save file - Per Ell_man
6. Highlighting SSC improvements - Per Ell_man
7. Calculate Copper Dye Bug Commodities - Per Ell_man
8. Display Solo Cycle Dates. - Per Ell_man
9. Anything else I can think of later.
10. Any other reasonable suggestions you may have.
Thanks for your testing, suggestions, and (constructive) criticisms.
Version History:
Version 1.013
Bug Fix:
Corrected error that occured when loading a file with multiple cities that caused certain cities to not display properly.
Version 1.012
Bug Fixes:
Corrected Small problem with "distance to" calculations being off by 1.
Added Features
Can track up to 255 cities.
Can keep track of cities from All civilizations.
Manual now included.
Interface Changes:
City Names now included.
Entering Civilization information will store it for all cities owned by that civilization.
Continents now store their sizes.
Version 1.012
Ver .91: Corrected error with Uranium Supply
version 9.0
New Features:
Added a final Supply and Demand List to indicate exactly what the city will supply and demand.
Bug Fixes:
Fixed some problems with the way oil's supply and demand was calculated.
Added the computation for secondary wildcards.
Misc Changes:
Moved the Wildcard commodity up to display just below the top 3 Commodities for both Supply and Demand.
version 0.20:
New Features:
You can now Save the Supply and Demand calculator information to a text file and reload it later.
Bug Fixes:
Some miscellaneous bug fixes in supply and demand formulas and their supplementary functions.
version 0.15:
Bug Fixes:
Fixed Error where certain values for terrain were behaving incorrectly. (IE. the value in Ocean Tiles was being used for Plains Tiles calculations)
Fixed Several Errors in character string to number conversions.
Fixed a few integer division errors.
Enhancements:
Darkened the font to (hopefully) decrease eye strain.
version 0.10: Initial Release
Acknowledgements:
First of all I must thank samson, for without his intense study of trade and the formulas he created, none of this would have been possible.
solo also deserves a lot of credit, both for helping samson develop and test his formulas and also for helping me to understand how the formulas worked. He also gets the Toasty Moth Award for all his help debugging this program.
I would also like to thank Elephant and Ell_man for their suggestions on how to improve the calculator. They have given me goals to take this calculator to places I never anticipated, and hopefully their wishes will be granted (someday).
Lastly, I would like to thank all of those who have bravely downloaded and tried this program. I know it is not easy to trust a complete stranger, especially with all the spyware and viruses running around these days. I appreciate your trust and confidence, and hope that you have and will enjoy this and all future versions of SMSNDC!
Enjoy!
StuporMan
(Version 0.91 was downloaded 4 times and can now be dowloaded below)
(Version 1.012 was downloaded 1 time)
This program was designed to help the average Civilization 2 player to understand how Supply and Demand works and what changes the Supply and Demand lists in their cities so that they can manipulate these values. All you need to do is enter the information and then click Calculate Supply and Demand and it will do the rest!
Before using please read my standard disclaimer:
I take no responsibility for any damage this program does to your computer, data, programs, dog, cat, significant other, or any other person, place, thing, or imaginary entity. Use at your own risk!
I take no responsibility for how you use the information provided by this program or the accuracy of said information. Again use at your own risk!
I make no promises that this program will work on your computer or other device and make no promises to make it do so in the future. Likewise, I make no promises to make this program work correctly or any better than it does at the time of this posting.
End Disclaimer
Sorry about the disclaimer, but us programming types have to cover our behinds a bit! I did not make this program with the intent of harming you or your computer and I have every intention of completeing this project, but again I can't guarantee nothing bad will happen!
Edit: This program is now very near to being 100% accurate. I have tested on several cities in several situations and all have worked properly. There still may be some inaccuracies and if you can help me track them down I would greatly appreciate it.
Current Features:
1. Lists Supply and Demand lists for the cities put in the calculator, assuming that the city receives a trigger.
2. Lists the Top 3 Supplied and Demanded Commodities and the current wildcard, in addition to the Final Supply and Demand List.
3. Lists the value totals for all Supply and Demand commodities for ease of manipulation.
4. Ability to save the calculator data to a file and load it back again.
5. Can Track up to 255 cities.
6. Can store information about all civilizations.
7. No longer need to click the Calculate Supply and Demand button, every change immediately affects the list.
Tentative plans for future versions:
1. Caclulate beaker costs for all civs.
2. Caclulate Caravan Delivery Payments - Per Elephant.
3. Make it platform independant.
4. Template Creation for useful city conditions. - Per Ell_man
5. Reading terrain (and other) data directly from the save file - Per Ell_man
6. Highlighting SSC improvements - Per Ell_man
7. Calculate Copper Dye Bug Commodities - Per Ell_man
8. Display Solo Cycle Dates. - Per Ell_man
9. Anything else I can think of later.
10. Any other reasonable suggestions you may have.
Thanks for your testing, suggestions, and (constructive) criticisms.
Version History:
Version 1.013
Bug Fix:
Corrected error that occured when loading a file with multiple cities that caused certain cities to not display properly.
Version 1.012
Bug Fixes:
Corrected Small problem with "distance to" calculations being off by 1.
Added Features
Can track up to 255 cities.
Can keep track of cities from All civilizations.
Manual now included.
Interface Changes:
City Names now included.
Entering Civilization information will store it for all cities owned by that civilization.
Continents now store their sizes.
Version 1.012
Ver .91: Corrected error with Uranium Supply
version 9.0
New Features:
Added a final Supply and Demand List to indicate exactly what the city will supply and demand.
Bug Fixes:
Fixed some problems with the way oil's supply and demand was calculated.
Added the computation for secondary wildcards.
Misc Changes:
Moved the Wildcard commodity up to display just below the top 3 Commodities for both Supply and Demand.
version 0.20:
New Features:
You can now Save the Supply and Demand calculator information to a text file and reload it later.
Bug Fixes:
Some miscellaneous bug fixes in supply and demand formulas and their supplementary functions.
version 0.15:
Bug Fixes:
Fixed Error where certain values for terrain were behaving incorrectly. (IE. the value in Ocean Tiles was being used for Plains Tiles calculations)
Fixed Several Errors in character string to number conversions.
Fixed a few integer division errors.
Enhancements:
Darkened the font to (hopefully) decrease eye strain.
version 0.10: Initial Release
Acknowledgements:
First of all I must thank samson, for without his intense study of trade and the formulas he created, none of this would have been possible.
solo also deserves a lot of credit, both for helping samson develop and test his formulas and also for helping me to understand how the formulas worked. He also gets the Toasty Moth Award for all his help debugging this program.
I would also like to thank Elephant and Ell_man for their suggestions on how to improve the calculator. They have given me goals to take this calculator to places I never anticipated, and hopefully their wishes will be granted (someday).
Lastly, I would like to thank all of those who have bravely downloaded and tried this program. I know it is not easy to trust a complete stranger, especially with all the spyware and viruses running around these days. I appreciate your trust and confidence, and hope that you have and will enjoy this and all future versions of SMSNDC!
Enjoy!
StuporMan
(Version 0.91 was downloaded 4 times and can now be dowloaded below)
(Version 1.012 was downloaded 1 time)
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