The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Smiley
The black and white striped railroads are a nice touch- exactly how the maps of the time represented them. What do the roads look like?
No railroad I'm afraid, the raidroads pictured are actually roads. I actually have a set of alternative cities which are just geometrc shapes like circles with inlaid borders, like maps of the time but none of the testers (like Eivind) liked it.
Its not easy to implement, so I do think they are worse than your lame cities. However, from a strategic point of view, you can see what you control much more easily.
I like the concept of the cities identifying territory held - they could be a little nicer aesthetically but you are on to something here.
i like the idea of a scenario with simple terrain graphics and simple icons for all units, resouces and cities, is that what you were thinking?
i am going to experiment with something,
I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
Rules are like Egg's. They're fun when thrown out the window!
Difference is irrelevant when dosage is higher than recommended!
An interesting idea, maybe if the terrain contrast was lowered and blurred out, like one of those old maps from that time period, it would look good.
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
I'm looking forward to this one, for sure. Can't say I'm fond of the abstract cities - they clash with the realistic terrain and units. If everything was abstracted, it would be appealing though. Sort of like an Avalon-Hill flashback!
Tecumseh's Village, Home of Fine Civilization Scenarios
I agree that the abstract cities cannot work well when the background terain is full of detail. I've tried variations like 3D tiles but my conclusion is typical cities work the best with the rest of the map. For what its worth, I've found that when the abstract cities are all the same, it reduces the clash with the terrain so the squares and polygons will be removed for the alt cities set in the initial release version.
Erika, for a completely abstract scenario, have a look at my Battlefiled Chess Konigsburg scenario
Just to recap,
There are two parts to the game. One is a generic two player game, Battle Field Chess, where both sides have the same map and units - from the mid to late 20th century. This acts as a base pack for other people who wish to make single-player scenarios using the same concept...
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