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DICTATOR ToT - DEVELOPMENT THREAD!

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  • Will do, Curt.

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    • Oh, and Curt, one more suggestion. I think you should put the Dutch East Indies under the Brits if the Japanese can't attack neutrals. The Japanese invaded the islands shortly after declaring war on the British Empire.

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      • Playing as the brits now, it's dec 1940. I've managed to hold the British isles so far, London was emptied on one turn (underestimated the naval forces of Germany) but I reinforcred it and sunked their stacked fleet (all of it ain't gone yewt though). I've realised that ships is the best way to attack coastal cities. When I playtested with Germany I used mostly ships and infantry.

        Anyways, I've advanced in northern Africa, to their line of fortresses, puching towards Tripoli, which I guess I will take soon when ships arrive to the scene.

        The Commonwealth actually attacked Brest and landed troops there (sending in their fleet there too though). It was itneresting and fun to see. They did it recently so I'll see if they can hold out. This will buy me some time to attack Norway. Mogadishu has fallen, but I don't have the manpower to attack Addis Ababa now. It will be interesting to see what happenes when the Japanese attacks.

        Looking forward to the update, keep up the good work Curt.
        "Peace cannot be kept by force.
        It can only be achieved by understanding"

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        • Originally posted by Patine
          Oh, and Curt, one more suggestion. I think you should put the Dutch East Indies under the Brits if the Japanese can't attack neutrals. The Japanese invaded the islands shortly after declaring war on the British Empire.
          This is something I will look into - I imagine the Japanese can
          be made to break the hex alliance with the barb/neutrals via
          events, but failing that, I will go with your suggestion...
          http://sleague.apolyton.net/index.php?title=Home
          http://totalfear.blogspot.com/

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          • Originally posted by Arthedain
            Playing as the brits now, it's dec 1940. I've managed to hold the British isles so far, London was emptied on one turn (underestimated the naval forces of Germany) but I reinforcred it and sunked their stacked fleet (all of it ain't gone yewt though). I've realised that ships is the best way to attack coastal cities. When I playtested with Germany I used mostly ships and infantry.

            Anyways, I've advanced in northern Africa, to their line of fortresses, puching towards Tripoli, which I guess I will take soon when ships arrive to the scene.

            The Commonwealth actually attacked Brest and landed troops there (sending in their fleet there too though). It was itneresting and fun to see. They did it recently so I'll see if they can hold out. This will buy me some time to attack Norway. Mogadishu has fallen, but I don't have the manpower to attack Addis Ababa now. It will be interesting to see what happenes when the Japanese attacks.

            Looking forward to the update, keep up the good work Curt.
            I will make sure Germany has less naval clout in the next
            update, they should be relying on planes and the odd
            amphibious SS attack to try and take 'old London tahn!'

            Good luck with your attacks!

            http://sleague.apolyton.net/index.php?title=Home
            http://totalfear.blogspot.com/

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            • Well, their fleet does come in handy when facing the British fleet.
              I was thinking, one negative thing with everybody having alliances with the neutrals is that if the neutrals have a lot of mobile units, they will probably wander through the players territories.
              "Peace cannot be kept by force.
              It can only be achieved by understanding"

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              • The neutrals have a minimum of units - Soon, they will only immobile garrisons...

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • UPDATE!

                  *New order of units outlined.
                  *Garrison unit added.
                  *Sherman and Wolverine made available to all Allies.
                  *Chinese civ added.
                  *Ki-67 Peggy longrange bomber added.
                  *105mm SP Wespe Added.
                  *Unit stats and costs now tweaked.
                  *All unit firepower ratings set to one.
                  *Canada has remained a commonwealth power.
                  *Mountains now passable.
                  *Changed improved RR graphic.
                  *Made Barbs into the neutrals.

                  Current task - Unit placement.
                  Due to the new layout of units, the whole setup must be
                  changed, but this is a welcome chance to fix some issues.

                  Soon, I will request Agricola to enter the civs into hex alliance with the barbs.
                  I am assuming an event command can make a civ go to war with the barbs too?

                  More to come!
                  Things are looking better now...

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • Originally posted by AGRICOLA



                    The kind of changes (alliances) that you are looking for will remain with the game unless playing the game changes them. AFAIK, alliances with barbs are impossible to break during a game because alliances can only be broken by diplomacy and dialogue with barbs is impossible. So you are probably safe in getting the alliances set up at any convenient time. Subsequent development work should have no effect.


                    AGRICOLA, could I ask you to carry out that hex trick if you have the chance?

                    Just to remind:
                    The treaties are located in the following bytes (ToT 1.1 only):

                    2984-3015 + 3348N, where N is the civ number (0-7), starting with Barbarians.

                    Zipped save and scn files are attached!

                    Thanks in advance!
                    Attached Files
                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • I guess the newest version will be up soon then. Can't wait!
                      "Peace cannot be kept by force.
                      It can only be achieved by understanding"

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                      • Got the new events fixed today!

                        Once the hex-work is done, I will be ready to give a tweak-test...

                        Then the new zip is up for the players to test!

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • Sorry to be a bit slow. RL reared its ugly head.

                          I edited both D3.scn and DICTA-MAP4.sav.

                          D3 fixed.scn and DICTA-MAP4 fixed.sav have everyone allied with the Rebels.

                          You can check it out in DICTA-MAP4 test.sav where, in SW Sahara, there 7 units from the various civs ready to fight 7 Reb units.
                          Attached Files
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

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                          • Totally top work, mate!

                            A very clever test file you have made!

                            I will try it out right now and tell you how things go!

                            Last edited by curtsibling; June 14, 2005, 16:41.
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                            http://totalfear.blogspot.com/

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                            • Seems to work well!

                              Great work, Agricola - This is a real breakthrough!

                              The new Chinese civ seems to be holding out against Japan.
                              With a human playing, it may be a really fun challenge!

                              My next task is now to fine tune the diplomacy.

                              I want to set up the chance that China and the other civs can talk.

                              Germany has very limite diplomacy...For obvious reasons!
                              The Allies might be able to talk to the Soviets...What do you think?

                              It opens the possibility for war, but might be fun...

                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • Nice one, Agri!

                                It seems the barb/neutrals attacked the brits with their test
                                stuka, but this is no matter as they will have no offensive
                                units in-game. All the have are harmless garrisons...

                                So the barb experiment is triumphant!

                                If it holds out for the whole game, then I might use this
                                from now on to give the player an extra civ to choose from!

                                Grand!
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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