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DICTATOR ToT - DEVELOPMENT THREAD!

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  • I wanted to keep the AI battles grinding along, and also get
    away from the usual CIV2 'Axis conquer all' mentality...

    I hope it is not too hard/extreme to fight as the Reich?

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • Version v5 - UPDATE!

      Newest version uploaded - With changes as suggested recently by Agricola!

      Please give it a bash!



      Let me know what you think...

      If this playtest passes muster, this version will be the final Dictator ToT!

      http://sleague.apolyton.net/index.php?title=Home
      http://totalfear.blogspot.com/

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      • Alright, Curt, I've just started your scen as the Japanese, and already I've noticed two discrepancies. First, why is Bangkok a Commonwealth city? Songgram Phibun, Thailand's Prime Minister at the time, was a staunch ally of Japan, and eyed lands in Burma, Malaya, and Indo-China himself. Second, I don't recall hearing or reading of China having a significant air force (and certainly not at the level you have) before American aid started coming in. I'll get back with more when I have it.

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        • There's also a heck of a lot of fortresses...well, everywhere!

          I presume you intended to rename them "Stackable" and make them invisible?
          -rmsharpe

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          • Great looking scenario!

            I just played a bit as the Japanese on diety. Very very tough to crack into China. Just one thought on game play... I don't see why a player would ever build the Val dive bomber, as it has the exact same stats as the Zero but with worse defense. The Val should have worse defense than the zero, though. But, perhaps, giving it 2 firepower like its German cousin the Stuka would be more appropriate.

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            • I noticed the Val thing, too, but forgot to mention it.

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              • I'm taking another shot at Germany.
                Let's see if it can move a bit faster this time.

                BTW, I assume that it is OK to load medium bombers in a city onto a carrier for transport across the ocean. Carrier landings and take-offs would, of course, be impossible for these large aircraft.
                Excerpts from the Manual of the Civilization Fanatic :

                Money can buy happiness, just raise the luxury rate to 50%.
                Money is not the root of all evil, it is the root of great empires.

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                • The cities file should have the fortress blanked!

                  Please install this file if you see forts everywhere!
                  Attached Files
                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • Originally posted by AGRICOLA
                    I'm taking another shot at Germany.
                    Let's see if it can move a bit faster this time.

                    BTW, I assume that it is OK to load medium bombers in a city onto a carrier for transport across the ocean. Carrier landings and take-offs would, of course, be impossible for these large aircraft.
                    The choice to load twin-engine bombers is choice you can make, and as I
                    am not one for house rules, but if you wish a restriction, only load up one bomber.

                    More than that, well, let your conscience decide!



                    Sticking B-17s and Avros onto a carrier would be pushing it, however!

                    http://sleague.apolyton.net/index.php?title=Home
                    http://totalfear.blogspot.com/

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                    • Originally posted by rmsharpe
                      There's also a heck of a lot of fortresses...well, everywhere!

                      I presume you intended to rename them "Stackable" and make them invisible?
                      Did you install 'all' the files? -
                      http://sleague.apolyton.net/index.php?title=Home
                      http://totalfear.blogspot.com/

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                      • Originally posted by Kugelregen
                        Great looking scenario!

                        I just played a bit as the Japanese on diety. Very very tough to crack into China. Just one thought on game play... I don't see why a player would ever build the Val dive bomber, as it has the exact same stats as the Zero but with worse defense. The Val should have worse defense than the zero, though. But, perhaps, giving it 2 firepower like its German cousin the Stuka would be more appropriate.
                        I tried to scale back the Japanese air potency, I will take another look at the Val.

                        Feel free to use these stats...

                        D3A Val, nil, 1, 6.,2, 7a,1d, 4h,2f, 5,0, 0, Fli, 000000001000001

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • Originally posted by Curtsibling The choice to load twin-engine bombers is choice you can make, and as I am not one for house rules, but if you wish a restriction, only load up one bomber.

                          More than that, well, let your conscience decide!
                          As I don't have much of conscience, maybe history should be the deciding factor. IIRC, there were 16 B-25's on the Hornet for the Doolittle raid. I'd guess that the ship could carry at least four times that number if there was no need to leave room for takeoffs. If one icon represents a squadron of planes, there should be room for 4 of them on a carrier.

                          Captain, get the big birds hoisted up onto the flight deck.
                          Excerpts from the Manual of the Civilization Fanatic :

                          Money can buy happiness, just raise the luxury rate to 50%.
                          Money is not the root of all evil, it is the root of great empires.

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                          • Good luck when landing in China!

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • No, no! I meant it when I said no carrier take-offs or landings. This type of ferry can only operate between port cities. Germany cannot afford one-way missions.

                              Besides,

                              1. Our Japanese allies have dibs on China.
                              2. Wir fahren gegen Amerika.

                              Excerpts from the Manual of the Civilization Fanatic :

                              Money can buy happiness, just raise the luxury rate to 50%.
                              Money is not the root of all evil, it is the root of great empires.

                              Comment


                              • I had an interesting idea to cover the potential stackable naval problems.

                                When a transport is sunk in stacked oceans, it might leave orphaned units sitting in the sea...

                                Well I got thinking and wondered if I gave the land units the 'Trireme lost at sea' flag
                                and also increased the chance of the Trireme being lost to 1x1, which means 100% loss rate...



                                This would represent the stranded units being lost at sea while in lifeboats, etc...

                                I wonder if this will work?

                                ...
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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