The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The important part now is the "no" between the "Pln" and the "Drt" letters. If you change that "no" to "yes" the terrain becomes impassable;
(2) The other important feature is in the "Advanced units fields" (usually this one is at the bottom of the Rules.txt): There are certain flags to be applied for each unit slot - one flag allows that certain unit to "override impassable terrain". This advanced flags section is labeled "G" (General flags).
Hope this was clear enough, otherwise I can only suggest you try the Cradle of Civ - that´s *the* ToT resources top spot on the web
You have made peace with the evil Wheredehekowi tribe-we demand you tell us if they are a tribe that is playing this scenario.
We also agree not to crush you, if you teach us the tech of warp drive and mental telepathy and give 10 trinkets
No. Heraclius, as always.
I need impassable terrain to separate Arabia from the rest for some time; otherwise, the Muslims would jump at Byzantium too soon, before they conquer anything in Arabia.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
I did what I was told, and then made a belt of the terrain I've chosen to be impassable. It exists, it was visible (after reloading) due to resource on one of the fields, but it doesn't seem to work, the units go through it without any problem.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
What he said. Land and air units will enter impassable squares regardless of their @UNITS_ADVANCED settings. They will not, however, attack into impassable terrain unless the appropriate flag is set to 1.
OK. It was a simple mistake. Well, two. I'm just getting used to using ToT. I mixed some things.
I checked myself that changeterraining destroys impassable terrain. That's good.
I need to check now if a city built on impassable terrain can be attacked and taken.
I had an idea with city on impassable terrain...
Or surrounded by it. In my idea, it'd build air units only and be at war with anyone. It'd be eagle nest in a fantasy scn I was thinking about.
"I realise I hold the key to freedom,
I cannot let my life be ruled by threads" The Web Frogs Middle East!
Comment