Now in the past we've thought of the Musketeer slot and Gunpowder, as well as the Knight slot as something to avoid, as it makes all units with weaker stats and the same move point go obsolete.
Here however, I'm thinking of using it as a feature to prevent one civ from building certain units.
My question is how exactly do the mechanics of this work?
From Sleague:
From Poly forum
From Civfan
Or is this more trouble than its worth, and I ought to just use the "Reverse obsolescence technology" method where Civ A gets the tech that makes Civ B's units obsolete?
Here however, I'm thinking of using it as a feature to prevent one civ from building certain units.
My question is how exactly do the mechanics of this work?
From Sleague:
The game will not let any nation (computer- or player-controlled) build any unit other than the one in the musketeer slot if it can be built or if a nation controls just one such unit! This affects all ground units wherever they reside in units.txt, and regardless of their scenario roles. It's best to use this slot for units only available to barbarians so the problem does not occur. Note: This is 'version dependent' - in that some versions of Civ2 will allow the 'earlier' slots to be active even though the musketeer slot is open to the building schedule. The bottom line - handle with care.
The computer does a similar analysis with the knight unit slot and all units with movement allowances greater than one (anything from horsemen to crusaders, plus any earlier unit with the same movement allowance). A designer must be careful to have a unit with the lowest defense value here if there are earlier units being built.
The computer does a similar analysis with the knight unit slot and all units with movement allowances greater than one (anything from horsemen to crusaders, plus any earlier unit with the same movement allowance). A designer must be careful to have a unit with the lowest defense value here if there are earlier units being built.
The rule is that when the tech in the gunpowder slot is discovered all units become obsolete that have a role of 1 and a defense less than the unit in the Mustketeer slot, regardless of whether the unit in the musketeer slot is buildable nor not.
Gun Powder
Gun Powder is the trigger advance which disallows the construction of units with the same role as the unit in the musketeer slot and with inferior attack/defence factors than the musketeer unit. I strongly suggest you either do not use the gun powder tech or do not use the musketeer unit slot. (the Knight slot has a similar effect but I have not been able to isolate the trigger advance).
Gun Powder is the trigger advance which disallows the construction of units with the same role as the unit in the musketeer slot and with inferior attack/defence factors than the musketeer unit. I strongly suggest you either do not use the gun powder tech or do not use the musketeer unit slot. (the Knight slot has a similar effect but I have not been able to isolate the trigger advance).
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