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  • #47
    Cheers!

    A new USA WW2 set is coming soon also...!

    http://sleague.apolyton.net/index.php?title=Home
    http://totalfear.blogspot.com/

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    • #48
      If that's the case, I'll wait until the US ones to drop my jaw
      Find my civ2 scenarios here

      Ave Europa, nostra vera Patria!

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      • #49
        While updating graphics for the ToT Conversion Project, I decided to finish a terrain project I've had on the go for awhile. This is terrain 2 sourced from several games: CTP, Civ 3 and Legion. Ocean is by Catfish. This is a png file - I'll also post the bmp zipped, for those who are concerned about gamma things.
        Attached Files
        Tecumseh's Village, Home of Fine Civilization Scenarios

        www.tecumseh.150m.com

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        • #50
          In bmp format.
          Attached Files
          Tecumseh's Village, Home of Fine Civilization Scenarios

          www.tecumseh.150m.com

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          • #51
            The purple background is wrong on this, I'll fix it this weekend. Sorry to the guy who downloaded it. It looks pretty good with Catfish's Terrain 1, if I do say so myself.
            Tecumseh's Village, Home of Fine Civilization Scenarios

            www.tecumseh.150m.com

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            • #52
              Oh Brian, these terrain2 types look awesome! Thanks so much for sharing

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              • #53
                Excellent terrain features!

                http://sleague.apolyton.net/index.php?title=Home
                http://totalfear.blogspot.com/

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                • #54
                  Thanks, guys.

                  Here it is again. Even though I carefully remade the entire T2 file, it still shows the background color when you look at the city view and click on an adjacent square to create a specialist - but only in the converted Justinian the Great scenario. I tried it in other scenarios and everything is ok. So it's not the bmp, it's the scenario. I know that JtG is hex edited, so maybe that's the problem.
                  Attached Files
                  Tecumseh's Village, Home of Fine Civilization Scenarios

                  www.tecumseh.150m.com

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                  • #55
                    Very nice!
                    Find my civ2 scenarios here

                    Ave Europa, nostra vera Patria!

                    Comment


                    • #56
                      Originally posted by techumseh
                      Thanks, guys.

                      Here it is again. Even though I carefully remade the entire T2 file, it still shows the background color when you look at the city view and click on an adjacent square to create a specialist - but only in the converted Justinian the Great scenario. I tried it in other scenarios and everything is ok. So it's not the bmp, it's the scenario. I know that JtG is hex edited, so maybe that's the problem.
                      I should wait until someone more knowledgeable posts, but that hasn't stopped me in the past. It may be that an RGB of 132:132:132 (used in your example) isn't transparent in ToT. I'm using 135:83:135, which is likely a gamma distortion of 135:80:135, but it works.

                      Catfish, 24-Feb-04
                      Civ2 ToT seems to be very fickle about its purple. I’ve now come to the conclusion that other than magenta, there are no other standard transparent mask colours in the terrain files; only what you define yourself (the top-left pixel of each box). The units files seem to be treated differently – I’ve seen cases where the top-left pixel is blanked (magenta) and the purple has remained invisible (except in Mercator’s SpriteGen – but that’s his fault ). This also depends on the shade of purple, of course. The purple in your terrain files lies within the correct range - so there you go.
                      What confuses/frustrates me is that ToT is not following the upper-left=transparent rule for Terrain.

                      Don't worry, it was very easy to adjust my unit.bmp for use with SpriteGen.
                      El Aurens v2 Beta!

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                      • #57
                        @Boco: That looks like a quote from one of those El Aurens e-mails. There's a better and more recent explanation here.

                        Originally posted by Boco
                        What confuses/frustrates me is that ToT is not following the upper-left=transparent rule for Terrain.
                        Take a closer look and you'll find that the rule holds true. The top-left pixels for the mountains and hills terrain types are magenta. That is the problem here. Those cyan numbers on the river mouth tiles will also be visible in the game's city screen when there are no overlying terrain tiles.
                        Catfish's Cave - Resources for Civ2: Test of Time | Test of Time FAQ | War of the Ring scenario

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                        • #58
                          That solves the problem. Thank you, Catfish.
                          Tecumseh's Village, Home of Fine Civilization Scenarios

                          www.tecumseh.150m.com

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                          • #59
                            Yeah, that was an ancient email. I used a standard nasty American politics trick. Why use an accurate recent quote that requires keeping up with current events when you can get a guy to respond to a old quote he made ages ago?

                            And yes, I'm blind. I only inspected the first 2 terrains of the file. Ents would not be pleased with my deliberations.

                            Glad it works, though!
                            El Aurens v2 Beta!

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                            • #60
                              Curt, my friend, I have a question for you. Do you by any chance have any industrial terrain to go with those new modern cities of yours? Alternatively you could post a city dump like the other you did and I could make it myself!
                              Find my civ2 scenarios here

                              Ave Europa, nostra vera Patria!

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