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  • #31
    This looks like it's got potential, I could see it used for a tactical level scenario, maybe with airbases overlaid on the runways.
    Visit First Cultural Industries
    There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
    Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd

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    • #32
      Re: Airport Mod v1

      Originally posted by jim panse

      Any comments?
      for the size, i guess that river is simulating a verge,

      i like those ideas combining the road and RR tiles, to make these arts.

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      • #33
        hmmm, if only i could impliment it into my little experiment project somehow.......
        I am not delusional! Now if you'll excuse me, i'm gonna go dance with the purple wombat who's playing show-tunes in my coffee cup!
        Rules are like Egg's. They're fun when thrown out the window!
        Difference is irrelevant when dosage is higher than recommended!

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        • #34
          Re: Airport Mod v1

          Originally posted by jim panse
          Hiho, time to contribute something here

          Attached is my attempt on using Smiley's b-e-a-utiful city graphics & St Leo's wonderful Transport Tycoon Deluxe rips for an airport graphic, complete with two runways

          Any comments?
          Excellent . Perhaps a little plane could add more realism.

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          • #35
            Mmmm, maybe that´s a good idea

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            • #36
              Ancient middle-east

              Here's some ancient middle-eastern style cities. Sorry but no walled version for now
              Attached Files

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              • #37
                Those are brilliant, justinianum!
                Find my civ2 scenarios here

                Ave Europa, nostra vera Patria!

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                • #38
                  These are great, but the shadows should be in a consistent direction on each building...

                  http://sleague.apolyton.net/index.php?title=Home
                  http://totalfear.blogspot.com/

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                  • #39
                    Originally posted by curtsibling
                    These are great, but the shadows should be in a consistent direction on each building...

                    I know, but nobody's perfect
                    Acrually I realized too late, when the urge for painting has already faded away .
                    If someone wants to correct it...

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                    • #40
                      Originally posted by Eivind IV
                      Those are brilliant, justinianum!
                      Thanks Eivind. Creating graphic for Civ2 can be a long and painful task, but support from fellows SLeaguers gives strenght to go Carry On (any reference to Manowar is not fortuitous )

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                      • #41
                        Originally posted by Justinianum


                        I know, but nobody's perfect
                        Acrually I realized too late, when the urge for painting has already faded away .
                        If someone wants to correct it...
                        Just say the word, and I will make it so!

                        PS
                        They are still your creations when edited!

                        http://sleague.apolyton.net/index.php?title=Home
                        http://totalfear.blogspot.com/

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                        • #42
                          Originally posted by Justinianum
                          (any reference to Manowar is not fortuitous )


                          And I thought I was the only one still remembering them!
                          Ankh-Morpork, we have an orangutan...
                          Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                          POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                          LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                          • #43
                            Those guys will blow the roof off the hall!

                            (classic band!)

                            http://sleague.apolyton.net/index.php?title=Home
                            http://totalfear.blogspot.com/

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                            • #44
                              Some generic WW2-era cities, best used for those civs that
                              have no fixed nationality or a commonwealth-type power...!

                              Attached Files
                              http://sleague.apolyton.net/index.php?title=Home
                              http://totalfear.blogspot.com/

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                              • #45
                                Also, here is the new WW2 Japanese city set.

                                Now the city reduxes for Dictator ToT are complete.
                                I will be posting the new set along with an update soon!
                                Attached Files
                                http://sleague.apolyton.net/index.php?title=Home
                                http://totalfear.blogspot.com/

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